{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1759581408,"event":"LD58","format":"md","ldjam_node_id":419989,"likes":3,"metadata":{"p_key":"196361","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"427863","p_title":"Saturday lunchtime update","p_cat":"LDJam ","p_event":"LD58","p_time":"1759581408","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":11,"author":71341,"body":"Doing alright so far. I've got four levels done, some sound effects, and a couple of obstacles, such as these conveyor belts:\n\n![video226.gif](\/\/\/raw\/da6\/11\/z\/6cca3.gif)\n\nI've also tidied up the placeholder UI. There's still a bit of animation and juice missing (I'd like to add a hopping animation rather than the rabbit just warping to the next tile), but that's a Sunday problem.\n\nI'm gonna take a quick break for Mega Metagross Raid Day in Pokemon Go, get some fresh air and exercise. When I get back I intend to spend the rest of the day thinking up and implementing as many obstacles and mechanics as possible, and then Sunday should be a matter of cranking out levels and adding polish and juice.","comments":0,"created":"2025-10-04T12:31:29Z","files":[],"files-timestamp":0,"id":419989,"love":3,"love-timestamp":"2025-10-04T13:17:40Z","meta":[],"modified":"2025-10-04T13:17:40Z","name":"Saturday lunchtime update","node-timestamp":"2025-10-04T12:36:48Z","parent":417008,"parents":[1,5,9,415614,417008],"path":"\/events\/ludum-dare\/58\/carrot-collector\/saturday-lunchtime-update","published":"2025-10-04T12:36:48Z","scope":"public","slug":"saturday-lunchtime-update","subsubtype":"","subtype":"","type":"post","version":1320412},"node_metadata":{"n_key":"419989","n_urlkey":"427863","n_parent":"417008","n_path":"\/events\/ludum-dare\/58\/carrot-collector\/saturday-lunchtime-update","n_slug":"saturday-lunchtime-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1759581089","n_modified":"1759583860","n_version":"1320412","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/carrot-collector\/saturday-lunchtime-update","text":"Doing alright so far. I've got four levels done, some sound effects, and a couple of obstacles, such as these conveyor belts:\n\n![video226.gif](\/\/\/raw\/da6\/11\/z\/6cca3.gif)\n\nI've also tidied up the placeholder UI. There's still a bit of animation and juice missing (I'd like to add a hopping animation rather than the rabbit just warping to the next tile), but that's a Sunday problem.\n\nI'm gonna take a quick break for Mega Metagross Raid Day in Pokemon Go, get some fresh air and exercise. When I get back I intend to spend the rest of the day thinking up and implementing as many obstacles and mechanics as possible, and then Sunday should be a matter of cranking out levels and adding polish and juice.","title":"Saturday lunchtime update","wayback_source":[]}