{"author_link":"\/users\/john-gabriel","author_name":"John Gabriel","author_uid":"john-gabriel","comments":[],"epoch":1759583364,"event":"LD58","format":"md","ldjam_node_id":420011,"likes":4,"metadata":{"p_key":"196369","p_author":"John Gabriel","p_authorkey":"1123994","p_urlkey":"427874","p_title":"Working on the password system","p_cat":"LDJam ","p_event":"LD58","p_time":"1759583364","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1123994","us_name":"John Gabriel","us_username":"john-gabriel","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":123994,"body":"![ezgif-5b8f67f8f71058.gif](\/\/\/raw\/a54\/e1\/z\/6ccaf.gif)\n\nAs I mentioned, I want my game to have a password system where each player shares the password at the end of their session in the Ludum Dare comment thread. So the password needs to be easy enough to input, while being impenetrable enough that players aren't tempted to just put in the \"I win\" code.","comments":1,"comments-timestamp":"2025-10-04T13:36:18Z","created":"2025-10-04T13:05:38Z","files":[],"files-timestamp":0,"id":420011,"love":4,"love-timestamp":"2025-10-04T16:45:30Z","meta":[],"modified":"2025-10-04T16:45:30Z","name":"Working on the password system","node-timestamp":"2025-10-04T13:09:24Z","parent":418238,"parents":[1,5,9,415614,418238],"path":"\/events\/ludum-dare\/58\/xenolith\/working-on-the-password-system","published":"2025-10-04T13:09:24Z","scope":"public","slug":"working-on-the-password-system","subsubtype":"","subtype":"","type":"post","version":1320459},"node_metadata":{"n_key":"420011","n_urlkey":"427874","n_parent":"418238","n_path":"\/events\/ludum-dare\/58\/xenolith\/working-on-the-password-system","n_slug":"working-on-the-password-system","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123994","n_created":"1759583138","n_modified":"1759596330","n_version":"1320459","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/xenolith\/working-on-the-password-system","text":"![ezgif-5b8f67f8f71058.gif](\/\/\/raw\/a54\/e1\/z\/6ccaf.gif)\n\nAs I mentioned, I want my game to have a password system where each player shares the password at the end of their session in the Ludum Dare comment thread. So the password needs to be easy enough to input, while being impenetrable enough that players aren't tempted to just put in the \"I win\" code.","title":"Working on the password system","wayback_source":[]}