{"author_name":"coasterspaul","cat":"LD #32","comments":[],"epoch":1429369020,"likes":0,"metadata":{"p_key":"19641","p_author":"coasterspaul","p_authorkey":"500623","p_urlkey":"54971","p_title":"Shadow Test","p_cat":"LD #32","p_event":"LD32","p_time":"1429369020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"500623","us_name":"coasterspaul","us_username":"coasterspaul","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I decided to make a 3d game with 2d sprites. This required two things:\n <ul>\n <li>Sprites leaving proper shadows forward\/backward<\/li>\n <li>Invisible planes for sideways shadows [for added depth]<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Unity-2015-04-18-08-54-56-84.jpg\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Unity-2015-04-18-08-54-56-84-550x267.jpg\" alt=\"Unity Shadows Test\" width=\"550\" height=\"267\" class=\"alignnone size-large wp-image-446854\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Unity-2015-04-18-08-54-56-84-300x146.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Unity-2015-04-18-08-54-56-84-550x267.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Unity-2015-04-18-08-54-56-84.jpg 1600w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n With a built-in shader and a custom shader, I&#8217;m able to do both.<\/p>","time":"April 18th, 2015 9:57 am","title":"Shadow Test"}