{"author_link":"\/users\/endurion","author_name":"Endurion","author_uid":"endurion","comments":[],"epoch":1759604530,"event":"LD58","format":"md","ldjam_node_id":420183,"likes":4,"metadata":{"p_key":"196438","p_author":"Endurion","p_authorkey":"1009853","p_urlkey":"427957","p_title":"LD58 - A C64 game - maybe?","p_cat":"LDJam ","p_event":"LD58","p_time":"1759604530","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1009853","us_name":"Endurion","us_username":"endurion","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":4,"author":9853,"body":"Took way too much time to set up a proper wave system which controls a path system, which controls enemies, which are drawn by the object control.\n\nFor testing purposes there's two waves, a straight one, and one with a looping. The system allows me to offset them for even more surprises.\n\nUnfortunately that means so far there is no other game play. You can control the player and his satellite drone, very similar to Wizball and Catellite. \nThe idea is to shoot incoming waves, some of which will drop loot you need to collect with your drone. \n\nLet's see how far I get tomorrow!\n\n![LD58_wip1.png](\/\/\/raw\/d76\/2\/z\/6cd23.png)","comments":1,"comments-timestamp":"2025-10-04T20:22:10Z","created":"2025-10-04T18:54:25Z","files":[],"files-timestamp":0,"id":420183,"love":4,"love-timestamp":"2025-10-04T20:21:38Z","meta":[],"modified":"2025-10-04T20:22:10Z","name":"LD58 - A C64 game - maybe?","node-timestamp":"2025-10-04T19:02:10Z","parent":419921,"parents":[1,5,9,415614,419921],"path":"\/events\/ludum-dare\/58\/ld58-space-crystals\/ld58-a-c64-game-maybe","published":"2025-10-04T19:02:10Z","scope":"public","slug":"ld58-a-c64-game-maybe","subsubtype":"","subtype":"","type":"post","version":1320874},"node_metadata":{"n_key":"420183","n_urlkey":"427957","n_parent":"419921","n_path":"\/events\/ludum-dare\/58\/ld58-space-crystals\/ld58-a-c64-game-maybe","n_slug":"ld58-a-c64-game-maybe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9853","n_created":"1759604065","n_modified":"1759609330","n_version":"1320874","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/ld58-space-crystals\/ld58-a-c64-game-maybe","text":"Took way too much time to set up a proper wave system which controls a path system, which controls enemies, which are drawn by the object control.\n\nFor testing purposes there's two waves, a straight one, and one with a looping. The system allows me to offset them for even more surprises.\n\nUnfortunately that means so far there is no other game play. You can control the player and his satellite drone, very similar to Wizball and Catellite. \nThe idea is to shoot incoming waves, some of which will drop loot you need to collect with your drone. \n\nLet's see how far I get tomorrow!\n\n![LD58_wip1.png](\/\/\/raw\/d76\/2\/z\/6cd23.png)","title":"LD58 - A C64 game - maybe?","wayback_source":[]}