Day1 progress report!
this has been an interesting Jam for me so far, a real deep look into level design.
I have gone from a flat plane with 2 collectables and a moving character, to an entire level map, unlockable doors that need specific amounts of collectables to open, each area has a theme but has not been developed yet.
I have the grave yard intro, the forest floor, the haunted village, the corn maze, and the poison pit.
so far the grave yard, haunted village and corn maze have been touched the others are works in progress still.
the collectables are animated, the candies spin and have a cool texture, the little brothers are scaled down versions of the player with a little head wiggle animation.
right now it's ALLLLLL level design, texturing, placing objects and modeling.
