{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1759619916,"event":"LD58","format":"md","ldjam_node_id":420285,"likes":7,"metadata":{"p_key":"196491","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"428017","p_title":"End of Day 1","p_cat":"LDJam ","p_event":"LD58","p_time":"1759619916","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":7,"author":148,"body":"I'm happy to say that I've at least almost got a full gameplay loop setup. Its not very fun at the minute, pretty much missing any real level data, but I *think* there are enough features in there to do something with it tomorrow.\n\nThe game is in pseudo3d, and is a cross between tempest and outrun. The idea is to collect 'something' as you are dodging holes and badies.\n\n![day1_progress_3.gif](\/\/\/raw\/49\/z\/6cd8d.gif)","comments":1,"comments-timestamp":"2025-10-05T01:02:34Z","created":"2025-10-04T23:10:06Z","files":[],"files-timestamp":0,"id":420285,"love":7,"love-timestamp":"2025-10-05T06:53:58Z","meta":[],"modified":"2025-10-05T06:53:58Z","name":"End of Day 1","node-timestamp":"2025-10-04T23:18:36Z","parent":415634,"parents":[1,5,9,415614,415634],"path":"\/events\/ludum-dare\/58\/collector\/end-of-day-1","published":"2025-10-04T23:18:36Z","scope":"public","slug":"end-of-day-1","subsubtype":"","subtype":"","type":"post","version":1321153},"node_metadata":{"n_key":"420285","n_urlkey":"428017","n_parent":"415634","n_path":"\/events\/ludum-dare\/58\/collector\/end-of-day-1","n_slug":"end-of-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1759619406","n_modified":"1759647238","n_version":"1321153","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/collector\/end-of-day-1","text":"I'm happy to say that I've at least almost got a full gameplay loop setup. Its not very fun at the minute, pretty much missing any real level data, but I *think* there are enough features in there to do something with it tomorrow.\n\nThe game is in pseudo3d, and is a cross between tempest and outrun. The idea is to collect 'something' as you are dodging holes and badies.\n\n![day1_progress_3.gif](\/\/\/raw\/49\/z\/6cd8d.gif)","title":"End of Day 1","wayback_source":[]}