{"author_link":"\/users\/pickydogfish","author_name":"PickyDogFish","author_uid":"pickydogfish","comments":[],"epoch":1759620057,"event":"LD58","format":"md","ldjam_node_id":420286,"likes":6,"metadata":{"p_key":"196492","p_author":"PickyDogFish","p_authorkey":"1057673","p_urlkey":"428018","p_title":"World generated, economy simulated, taxes collected","p_cat":"LDJam ","p_event":"LD58","p_time":"1759620057","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1057673","us_name":"PickyDogFish","us_username":"pickydogfish","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":57673,"body":"Our world generation now (mostly) works. We are simulating a simple economy, where the steps go something like this:\n- we pass new tax policies,\n- villagers make money,\n- we collect the taxes,\n- villagers can't afford food,\n- villagers die,\n- ???\n- profit.\n\n![Screenshot 2025-10-05 011127.png](\/\/\/raw\/941\/e\/z\/6cd8c.png)\nOn a more serious note, balancing this economy will be a big pain in the ass. So many numbers, so many AnimationCurves, so many unforeseen consequences. Also, so much UI. And no one on the team likes making UI.\n\nBut progress is looking good so far. Pretty much all the base systems are set up, and (if we ignore the self destructing economy) things work as intended. Best of luck to everyone!","comments":0,"created":"2025-10-04T23:10:54Z","files":[],"files-timestamp":0,"id":420286,"love":6,"love-timestamp":"2025-10-05T16:58:45Z","meta":[],"modified":"2025-10-05T16:58:45Z","name":"World generated, economy simulated, taxes collected","node-timestamp":"2025-10-04T23:20:57Z","parent":416694,"parents":[1,5,9,415614,416694],"path":"\/events\/ludum-dare\/58\/taxcellent\/world-generated-economy-simulated-taxes-collected","published":"2025-10-04T23:20:57Z","scope":"public","slug":"world-generated-economy-simulated-taxes-collected","subsubtype":"","subtype":"","type":"post","version":1321155},"node_metadata":{"n_key":"420286","n_urlkey":"428018","n_parent":"416694","n_path":"\/events\/ludum-dare\/58\/taxcellent\/world-generated-economy-simulated-taxes-collected","n_slug":"world-generated-economy-simulate","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57673","n_created":"1759619454","n_modified":"1759683525","n_version":"1321155","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/taxcellent\/world-generated-economy-simulated-taxes-collected","text":"Our world generation now (mostly) works. We are simulating a simple economy, where the steps go something like this:\n- we pass new tax policies,\n- villagers make money,\n- we collect the taxes,\n- villagers can't afford food,\n- villagers die,\n- ???\n- profit.\n\n![Screenshot 2025-10-05 011127.png](\/\/\/raw\/941\/e\/z\/6cd8c.png)\nOn a more serious note, balancing this economy will be a big pain in the ass. So many numbers, so many AnimationCurves, so many unforeseen consequences. Also, so much UI. And no one on the team likes making UI.\n\nBut progress is looking good so far. Pretty much all the base systems are set up, and (if we ignore the self destructing economy) things work as intended. Best of luck to everyone!","title":"World generated, economy simulated, taxes collected","wayback_source":[]}