{"author_link":"\/users\/nnnnneeeedddd","author_name":"Nnnnneeeedddd","author_uid":"nnnnneeeedddd","comments":[],"epoch":1759668275,"event":"LD58","format":"md","ldjam_node_id":420518,"likes":6,"metadata":{"p_key":"196572","p_author":"Nnnnneeeedddd","p_authorkey":"1000766","p_urlkey":"428138","p_title":"Going Well!","p_cat":"LDJam ","p_event":"LD58","p_time":"1759668275","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000766","us_name":"Nnnnneeeedddd","us_username":"nnnnneeeedddd","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":2,"author":766,"body":"Going far better than any recent Ludum Dare, I will definitely finish some level of game here I think.\n\nI do however think I'll overrun into the Jam, but I'm fine with that.\n\nAll rendered in Vulkan!! Runs at about 8000 FPS lol, maybe this is overkill?? (Don't worry I have a framecap).\n\nI still need \/ want:\n - Sounds\n - Enemies\n - Inventory \/ Items (keys \/ stuff to throw etc.)\n - Doors\n - Pressure Pads?\n - Would love a boss fight tbh, but not sure if that's viable\n\nI think development is accelerating now I have rendering and entity stuff set up.\n\nCool Image: Ignore giant health, and debug collisions ...\n\n![Screenshot 2025-10-05 134104.png](\/\/\/raw\/ef2\/z\/6ce96.png)","comments":2,"comments-timestamp":"2025-10-05T13:43:11Z","created":"2025-10-05T12:40:21Z","files":[],"files-timestamp":0,"id":420518,"love":6,"love-timestamp":"2025-10-05T17:38:49Z","meta":[],"modified":"2025-10-05T17:38:49Z","name":"Going Well!","node-timestamp":"2025-10-05T12:44:35Z","parent":416925,"parents":[1,5,9,415614,416925],"path":"\/events\/ludum-dare\/58\/greedydude\/going-well","published":"2025-10-05T12:44:35Z","scope":"public","slug":"going-well","subsubtype":"","subtype":"","type":"post","version":1321848},"node_metadata":{"n_key":"420518","n_urlkey":"428138","n_parent":"416925","n_path":"\/events\/ludum-dare\/58\/greedydude\/going-well","n_slug":"going-well","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"766","n_created":"1759668021","n_modified":"1759685929","n_version":"1321848","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/greedydude\/going-well","text":"Going far better than any recent Ludum Dare, I will definitely finish some level of game here I think.\n\nI do however think I'll overrun into the Jam, but I'm fine with that.\n\nAll rendered in Vulkan!! Runs at about 8000 FPS lol, maybe this is overkill?? (Don't worry I have a framecap).\n\nI still need \/ want:\n - Sounds\n - Enemies\n - Inventory \/ Items (keys \/ stuff to throw etc.)\n - Doors\n - Pressure Pads?\n - Would love a boss fight tbh, but not sure if that's viable\n\nI think development is accelerating now I have rendering and entity stuff set up.\n\nCool Image: Ignore giant health, and debug collisions ...\n\n![Screenshot 2025-10-05 134104.png](\/\/\/raw\/ef2\/z\/6ce96.png)","title":"Going Well!","wayback_source":[]}