Probably behind schedule but we got physics working in the browser!

The game my son (9 yr) and I are working on is going to involve a vulture and bones and collection ... HA!

We are definitely behind in terms of where I wanted to be but i needed to post to celebrate a huge win that we finally got physics working in our game which using a custom built engine (https://github.com/raylib-cs/raylib-cs, https://github.com/genaray/Arch.Extended and https://github.com/bepu/bepuphysics2)

I had a hard rule that the game needed to compile to WASM (so it can be played in the browser to increase the amount of people that can play it and while its been a hard road i've slowly but surely been able to add system after system and got a full WASM based build to work!!!

Here is a screenshot of it running in a browser where you can see the physics shapes. So much effort but i'm so proud of myself!

Screenshot 2025-10-05 at 11.24.59 AM.png