{"author_name":"Gjarble","cat":"LD #32","comments":[],"epoch":1429364700,"likes":2,"metadata":{"p_key":"19693","p_author":"Gjarble","p_authorkey":"5467","p_urlkey":"55023","p_title":"I\u2019m in again!","p_cat":"LD #32","p_event":"LD32","p_time":"1429364700","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5467","us_name":"Gjarble","us_username":"gjarble","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Man, it&#8217;s been years since <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=5467\">my last decent entry<\/a> into Ludum Dare. The past few times I&#8217;ve done this, I&#8217;ve shot for something overambitious, or something that required a tool I wasn&#8217;t very familiar with, and gotten very little of substance done by the deadline- so little that it soured me on playing and rating other people&#8217;s games because I didn&#8217;t want to draw attention to my own. This weekend, I&#8217;m hoping to end that streak, working more efficiently by sticking to what I know. As per the keynote, that&#8217;s what I&#8217;m doing differently this time: <strong>using exactly the same tools as last time<\/strong>. Here&#8217;s my tools, literally copy-pasted from my last &#8220;I&#8217;m in&#8221; post:<\/p>\n <ul>\n <li>Programming language: Haxe<\/li>\n <li>Game engine: HaxeFlixel<\/li>\n <li>IDE: IntelliJ IDEA<\/li>\n <li>Graphics: GIMP<\/li>\n <li>Tilemaps: Tiled<\/li>\n <li>Sound effects: bfxr<\/li>\n <li>Music: probably GarageBand<\/li>\n <\/ul>\n <p>There are a couple caveats. The core mechanic from my best idea does seem to require the use of Nape, the physics engine I struggled to use for the first time last LD, and have gotten no more familiar with since then. I&#8217;ve sworn to myself that if I don&#8217;t completely tackle the Nape stuff today, then I&#8217;m cutting it and figuring out an easier-to-program mechanic. Also, HaxeFlixel&#8217;s HTML5 target is completely broken with regards to text, and I didn&#8217;t get the chance to finish writing the code I need to compensate for that before LD started, so that&#8217;ll set me back a little time. That said, I really like my idea, and however difficult it might be to program, it&#8217;s at least simple enough in design terms for me to feel comfortable attempting it.<br \/>\n Good luck to everyone!<\/p>","time":"April 18th, 2015 8:45 am","title":"I\u2019m in again!"}