Imitation of 3D model

Well yes, technically, it’s 3D, but in reality just an imitation of 3D model

I made it by creating two sprite objects and merging them with a C# script.

In detail: the script generates a mesh in runtime between two sprites. Once it defines geometry it starts mapping UV for side material and keeps repeating this process until it reaches the opposite edge

Check out by yourself :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

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