Crunch time...

The name is the game, and the game is Ludum Dare, I suppose...

After an unbearably slow start due to technical issues, occasionally intercepted by short creative sessions, and then followed by more technical issues, we have managed to put out something playable during the last 12 hours of the Jam.

Crunch Time was supposed to be about the stress and feel of your average work day, and we really felt that in those final hours - especially since we only got halfway through telling our story.

Brave ones can maybe find some enjoyment in playing it anyways, and we'll be updating our game to make it what it was supposed to be in the coming days.

ScreenshotCruncthime.png