{"author_link":"\/users\/sharky3188","author_name":"Sharky3188","author_uid":"sharky3188","comments":[],"epoch":1759808781,"event":"LD58","format":"md","ldjam_node_id":421977,"likes":7,"metadata":{"p_key":"197052","p_author":"Sharky3188","p_authorkey":"1101946","p_urlkey":"428974","p_title":"Finished with 2 hours to go!  Siege Crawler is done!","p_cat":"LDJam ","p_event":"LD58","p_time":"1759808781","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1101946","us_name":"Sharky3188","us_username":"sharky3188","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":101946,"body":"What a solid jam! The last stretch turned into my first all nighter but i think the final outcome feels worth lacking a few hours of sleep. \nThis year we had a 2 man team, with me solely doing all the visuals. \n![Seige_Crawler_Logo copy.png](\/\/\/raw\/a3e\/81\/z\/6e73a.png)\n[**PLAY**](https:\/\/ldjam.com\/events\/ludum-dare\/58\/siege-crawler)\n\n\n\nThe collector theme certainly wasn't my first choice of themes, so it took a bit of brainstorming to figure out where we wanted to go with it. After a while we settled on a Dune\/C&C inspired sand crawler collector\/harvester \"tower defence\" game. \nI sort of went with the design of some sort of militaristic style combine harvester. From there we started working on upgrades and enemies (of course we went with drones to avoid extra animations). \nAfter we got the basic loop in of the drones and turrets shooting each other I started working on the resources and minor environmental props. \n![Screenshot_11.png](\/\/\/raw\/a3e\/81\/z\/6e73c.png)\n\nAfter we had some stretch goals to get a player weapon + tool into the game so I worked on modelling those (unfortunately the weapon did not meet stretch goals and has been added to the game as an easter egg). \n\n![SeigeCrawlerWeapon.png](\/\/\/raw\/a3e\/81\/z\/6e73e.png)![SeigeCrawlerDrill.png](\/\/\/raw\/a3e\/81\/z\/6e73f.png)\n\n\nI'm not a UI artist, however i also did some work adding UI which I'm happy enough with.  \n\n![image.png](\/\/\/raw\/a3e\/81\/z\/6e73d.png)\n\nThe rest of my work mainly focused on trying to add as much juice as possible on most of the interactions. Collecting the resources, destroying drones, turret upgrades etc. I spent longer than i wanted on a bunch of particles and either sourcing or blending new sounds. \n\n![Screenshot_14.png](\/\/\/raw\/a3e\/81\/z\/6e74b.png)\n\nThe remainder of the night mainly focused on playtesting with only a few hours to go, I'm not sure how well balanced the game is. It takes a while to get to the end, so I didn't quiet have enough time to test if its fully winnable, but i certainly got close, which made me think its do-able. \n\n![Screenshot_13.png](\/\/\/raw\/a3e\/81\/z\/6e743.png)\n\nOverall massive respect to @lordsheo for the effort he put in, we matched each others energy and smashed it out, super impressed with all the programming work he did. The way the turrets and drones aim at each other looks really great!\n\n\nMy wishlist for features:\n-In game tutorial and story\n-Drop ship which picks up your deposits\n-More node upgrade types\n-Player Weapons\n-More crawler upgrades \n-More enemy types\n\nLet me know what you think of the game and if you have any suggestions of what you would like to see? Let me know if you find the hidden collectable. \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/siege-crawler","comments":3,"comments-timestamp":"2025-10-07T04:43:12Z","created":"2025-10-07T03:00:23Z","files":[],"files-timestamp":0,"id":421977,"love":7,"love-timestamp":"2025-10-07T05:26:18Z","meta":[],"modified":"2025-10-07T05:26:18Z","name":"Finished with 2 hours to go!  Siege Crawler is done!","node-timestamp":"2025-10-07T03:46:35Z","parent":418460,"parents":[1,5,9,415614,418460],"path":"\/events\/ludum-dare\/58\/siege-crawler\/finished-with-2-hours-to-go-siege-crawler-is-done","published":"2025-10-07T03:46:21Z","scope":"public","slug":"finished-with-2-hours-to-go-siege-crawler-is-done","subsubtype":"","subtype":"","type":"post","version":1334171},"node_metadata":{"n_key":"421977","n_urlkey":"428974","n_parent":"418460","n_path":"\/events\/ludum-dare\/58\/siege-crawler\/finished-with-2-hours-to-go-siege-crawler-is-done","n_slug":"finished-with-2-hours-to-go-sieg","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101946","n_created":"1759806023","n_modified":"1759814778","n_version":"1334171","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/siege-crawler\/finished-with-2-hours-to-go-siege-crawler-is-done","text":"What a solid jam! The last stretch turned into my first all nighter but i think the final outcome feels worth lacking a few hours of sleep. \nThis year we had a 2 man team, with me solely doing all the visuals. \n![Seige_Crawler_Logo copy.png](\/\/\/raw\/a3e\/81\/z\/6e73a.png)\n[**PLAY**](https:\/\/ldjam.com\/events\/ludum-dare\/58\/siege-crawler)\n\n\n\nThe collector theme certainly wasn't my first choice of themes, so it took a bit of brainstorming to figure out where we wanted to go with it. After a while we settled on a Dune\/C&C inspired sand crawler collector\/harvester \"tower defence\" game. \nI sort of went with the design of some sort of militaristic style combine harvester. From there we started working on upgrades and enemies (of course we went with drones to avoid extra animations). \nAfter we got the basic loop in of the drones and turrets shooting each other I started working on the resources and minor environmental props. \n![Screenshot_11.png](\/\/\/raw\/a3e\/81\/z\/6e73c.png)\n\nAfter we had some stretch goals to get a player weapon + tool into the game so I worked on modelling those (unfortunately the weapon did not meet stretch goals and has been added to the game as an easter egg). \n\n![SeigeCrawlerWeapon.png](\/\/\/raw\/a3e\/81\/z\/6e73e.png)![SeigeCrawlerDrill.png](\/\/\/raw\/a3e\/81\/z\/6e73f.png)\n\n\nI'm not a UI artist, however i also did some work adding UI which I'm happy enough with.  \n\n![image.png](\/\/\/raw\/a3e\/81\/z\/6e73d.png)\n\nThe rest of my work mainly focused on trying to add as much juice as possible on most of the interactions. Collecting the resources, destroying drones, turret upgrades etc. I spent longer than i wanted on a bunch of particles and either sourcing or blending new sounds. \n\n![Screenshot_14.png](\/\/\/raw\/a3e\/81\/z\/6e74b.png)\n\nThe remainder of the night mainly focused on playtesting with only a few hours to go, I'm not sure how well balanced the game is. It takes a while to get to the end, so I didn't quiet have enough time to test if its fully winnable, but i certainly got close, which made me think its do-able. \n\n![Screenshot_13.png](\/\/\/raw\/a3e\/81\/z\/6e743.png)\n\nOverall massive respect to @lordsheo for the effort he put in, we matched each others energy and smashed it out, super impressed with all the programming work he did. The way the turrets and drones aim at each other looks really great!\n\n\nMy wishlist for features:\n-In game tutorial and story\n-Drop ship which picks up your deposits\n-More node upgrade types\n-Player Weapons\n-More crawler upgrades \n-More enemy types\n\nLet me know what you think of the game and if you have any suggestions of what you would like to see? Let me know if you find the hidden collectable. \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/siege-crawler","title":"Finished with 2 hours to go!  Siege Crawler is done!","wayback_source":[]}