{"author_link":"\/users\/captaincorgistan","author_name":"CaptainCorgistan","author_uid":"captaincorgistan","comments":[],"epoch":1759828566,"event":"LD58","format":"md","ldjam_node_id":422039,"likes":12,"metadata":{"p_key":"197080","p_author":"CaptainCorgistan","p_authorkey":"1120513","p_urlkey":"429003","p_title":"Let's Talk... Procedural Gnomes :)","p_cat":"LDJam ","p_event":"LD58","p_time":"1759828566","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1120513","us_name":"CaptainCorgistan","us_username":"captaincorgistan","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":120513,"body":"Hola! For our game **Where's my money, Gnomski?!?** we created cozy little village of gnomes called Debt Meadow and populated it with **130 gnomes** of different financial situation and credit score. This naturally put a challenge in front of us: make them look different and visually diverse.\n\n![photo_2025-10-06_23-39-38.jpg](\/\/\/raw\/1c6\/d1\/z\/6e840.jpg)\n\nTo achieve this we made our gnomes model modular, and made a system which generate gnomes appearance procedurally by some rules using various parts(Hat, Eyebrows, Beard, Mustache) and colors.\n\n**In total we have:**\n- 5 variations of hat(comes at 3 different colors);\n- 4 variations of a beard, 3 variations of mustache, 2 variations of and eyebrows(all in 5 different colors).\n\nThis make total count of possible unique gnome appearance equal: **1800** variations(if I good at math).\n\n![photo_2025-10-05_00-22-19.jpg](\/\/\/raw\/1c6\/d1\/z\/6e849.jpg)\n\nAs for target debtor gnome, painted on a scroll we made an interesting technical solution too. The **image on the scroll is rendered and processed by a cartoon shader in a separate scene** from the real target debtor gnome in 4 different posses. \n\nSo if we would need to add extra missions to **existing 15**, there won't be necessary to draw new textures, **system will create their image automatically**.\n\nThat's all on topic for now! Please play and rate our game!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/wheres-my-money-gnomski\n\n![photo_2025-10-06_23-42-30.jpg](\/\/\/raw\/1c6\/d1\/z\/6e84f.jpg)","comments":0,"created":"2025-10-07T08:51:39Z","files":[],"files-timestamp":0,"id":422039,"love":12,"love-timestamp":"2025-10-08T15:56:08Z","meta":[],"modified":"2025-10-08T15:56:08Z","name":"Let's Talk... Procedural Gnomes :)","node-timestamp":"2025-10-07T09:16:06Z","parent":415679,"parents":[1,5,9,415614,415679],"path":"\/events\/ludum-dare\/58\/wheres-my-money-gnomski\/lets-talk-procedural-gnomes","published":"2025-10-07T09:16:06Z","scope":"public","slug":"lets-talk-procedural-gnomes","subsubtype":"","subtype":"","type":"post","version":1334605},"node_metadata":{"n_key":"422039","n_urlkey":"429003","n_parent":"415679","n_path":"\/events\/ludum-dare\/58\/wheres-my-money-gnomski\/lets-talk-procedural-gnomes","n_slug":"lets-talk-procedural-gnomes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"120513","n_created":"1759827099","n_modified":"1759938968","n_version":"1334605","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/wheres-my-money-gnomski\/lets-talk-procedural-gnomes","text":"Hola! For our game **Where's my money, Gnomski?!?** we created cozy little village of gnomes called Debt Meadow and populated it with **130 gnomes** of different financial situation and credit score. This naturally put a challenge in front of us: make them look different and visually diverse.\n\n![photo_2025-10-06_23-39-38.jpg](\/\/\/raw\/1c6\/d1\/z\/6e840.jpg)\n\nTo achieve this we made our gnomes model modular, and made a system which generate gnomes appearance procedurally by some rules using various parts(Hat, Eyebrows, Beard, Mustache) and colors.\n\n**In total we have:**\n- 5 variations of hat(comes at 3 different colors);\n- 4 variations of a beard, 3 variations of mustache, 2 variations of and eyebrows(all in 5 different colors).\n\nThis make total count of possible unique gnome appearance equal: **1800** variations(if I good at math).\n\n![photo_2025-10-05_00-22-19.jpg](\/\/\/raw\/1c6\/d1\/z\/6e849.jpg)\n\nAs for target debtor gnome, painted on a scroll we made an interesting technical solution too. The **image on the scroll is rendered and processed by a cartoon shader in a separate scene** from the real target debtor gnome in 4 different posses. \n\nSo if we would need to add extra missions to **existing 15**, there won't be necessary to draw new textures, **system will create their image automatically**.\n\nThat's all on topic for now! Please play and rate our game!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/wheres-my-money-gnomski\n\n![photo_2025-10-06_23-42-30.jpg](\/\/\/raw\/1c6\/d1\/z\/6e84f.jpg)","title":"Let's Talk... Procedural Gnomes :)","wayback_source":[]}