{"author_name":"Xatulu","cat":"LD #32","comments":[],"epoch":1429362720,"likes":0,"metadata":{"p_key":"19713","p_author":"Xatulu","p_authorkey":"21938","p_urlkey":"55043","p_title":"Status Update","p_cat":"LD #32","p_event":"LD32","p_time":"1429362720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21938","us_name":"Xatulu","us_username":"xatulu","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So, as i said, i was in on this LudumDare. And even if i had some trouble to figure out what game i wanted to do at first, I got a pretty good idea of where to go from here.<\/p>\n <p>First couple of hours have been rough, had to get back into the engine and JavaScript since i haven&#8217;t done lots of it in the past.<\/p>\n <p>So, right now, after ~6 hours, i have most of the proposed mechanics down. Still lacking 1-2 along the way but those won&#8217;t be an issue.<\/p>\n <p>After that it&#8217;s mostly Art + Sound and a general polishing. And maybe adding some procedural generation.<\/p>\n <p>&nbsp;<\/p>\n <p>For now, this is how it looks.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-2015-04-18-at-03.01.42.png\"><img class=\"alignnone size-large wp-image-446516\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-2015-04-18-at-03.01.42-550x300.png\" alt=\"ss+(2015-04-18+at+03.01.42)\" width=\"550\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-2015-04-18-at-03.01.42-300x164.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-2015-04-18-at-03.01.42-550x300.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Not looking like much, cause it&#8217;s just my mechanics testing dummy level. But i&#8217;m content with the stuff i got so far.<\/p>","time":"April 18th, 2015 8:12 am","title":"Status Update"}