{"author_link":"\/users\/megurt","author_name":"Megurt","author_uid":"megurt","comments":[],"epoch":1759855684,"event":"LD58","format":"md","ldjam_node_id":422204,"likes":4,"metadata":{"p_key":"197165","p_author":"Megurt","p_authorkey":"1397356","p_urlkey":"429088","p_title":"Feature cut ","p_cat":"LDJam ","p_event":"LD58","p_time":"1759855684","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1397356","us_name":"Megurt","us_username":"megurt","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":397356,"body":"During the jam, I kept iterating on the original concept and mechanics \u2014 some ideas had to be cut along the way.\nFor example, at first, I planned to have 5 slots for coins, but once I added them, the gameplay lost its flow and just didn\u2019t feel fun. So I scrapped that feature, even though it was already fully implemented.\n\nSome other ideas were also dropped, like relics or special abilities for coins, which I simply didn\u2019t have enough time to balance\n\nBut it's a standard pipeline of game creating, and for gamejam too\n\nSo don't be afraid of deny some ideas if you think that it doesn't fit or you don't have a time\n\nMy submission :arrow_right: https:\/\/ldjam.com\/events\/ludum-dare\/58\/seven-day-bargain\n\n\n![code1.png](\/\/\/raw\/c20\/16\/z\/6eb06.png)\n\n![code2.png](\/\/\/raw\/c20\/16\/z\/6eb08.png)","comments":0,"created":"2025-10-07T16:36:43Z","files":[],"files-timestamp":0,"id":422204,"love":4,"love-timestamp":"2025-10-07T22:54:54Z","meta":[],"modified":"2025-10-07T22:54:54Z","name":"Feature cut ","node-timestamp":"2025-10-07T16:58:35Z","parent":415655,"parents":[1,5,9,415614,415655],"path":"\/events\/ludum-dare\/58\/seven-day-bargain\/feature-cut","published":"2025-10-07T16:48:04Z","scope":"public","slug":"feature-cut","subsubtype":"","subtype":"","type":"post","version":1335791},"node_metadata":{"n_key":"422204","n_urlkey":"429088","n_parent":"415655","n_path":"\/events\/ludum-dare\/58\/seven-day-bargain\/feature-cut","n_slug":"feature-cut","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"397356","n_created":"1759855003","n_modified":"1759877694","n_version":"1335791","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/seven-day-bargain\/feature-cut","text":"During the jam, I kept iterating on the original concept and mechanics \u2014 some ideas had to be cut along the way.\nFor example, at first, I planned to have 5 slots for coins, but once I added them, the gameplay lost its flow and just didn\u2019t feel fun. So I scrapped that feature, even though it was already fully implemented.\n\nSome other ideas were also dropped, like relics or special abilities for coins, which I simply didn\u2019t have enough time to balance\n\nBut it's a standard pipeline of game creating, and for gamejam too\n\nSo don't be afraid of deny some ideas if you think that it doesn't fit or you don't have a time\n\nMy submission :arrow_right: https:\/\/ldjam.com\/events\/ludum-dare\/58\/seven-day-bargain\n\n\n![code1.png](\/\/\/raw\/c20\/16\/z\/6eb06.png)\n\n![code2.png](\/\/\/raw\/c20\/16\/z\/6eb08.png)","title":"Feature cut ","wayback_source":[]}