{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1759929292,"event":"LD58","format":"md","ldjam_node_id":422417,"likes":2,"metadata":{"p_key":"197294","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"429217","p_title":"lmao whoops","p_cat":"LDJam ","p_event":"LD58","p_time":"1759929292","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":11,"author":71341,"body":"Turns out I made a *teensy tiny* mistake with my game *[Carrot Collector](https:\/\/ldjam.com\/events\/ludum-dare\/58\/carrot-collector)*: I made the number of allowed moves for the final level too small, so the level wasn't actually beatable, and I somehow didn't notice. Oops!\n\n![video234.gif](\/\/\/raw\/da6\/11\/z\/6ee95.gif)\n\nI've updated the game to give the final level a larger number of moves, and it's definitely beatable now. I consider this a bug, and therefore fixable within the Compo guidelines. I have a couple of ideas for non-bugfix updates but those will be exclusive to the Newgrounds and itch.io versions.\n\nSee you at the weekend for my usual coding deep-dive!","comments":0,"created":"2025-10-08T12:50:13Z","files":[],"files-timestamp":0,"id":422417,"love":2,"love-timestamp":"2025-10-08T21:14:01Z","meta":[],"modified":"2025-10-08T21:14:01Z","name":"lmao whoops","node-timestamp":"2025-10-08T13:14:52Z","parent":417008,"parents":[1,5,9,415614,417008],"path":"\/events\/ludum-dare\/58\/carrot-collector\/lmao-whoops","published":"2025-10-08T13:14:52Z","scope":"public","slug":"lmao-whoops","subsubtype":"","subtype":"","type":"post","version":1337270},"node_metadata":{"n_key":"422417","n_urlkey":"429217","n_parent":"417008","n_path":"\/events\/ludum-dare\/58\/carrot-collector\/lmao-whoops","n_slug":"lmao-whoops","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1759927813","n_modified":"1759958041","n_version":"1337270","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/carrot-collector\/lmao-whoops","text":"Turns out I made a *teensy tiny* mistake with my game *[Carrot Collector](https:\/\/ldjam.com\/events\/ludum-dare\/58\/carrot-collector)*: I made the number of allowed moves for the final level too small, so the level wasn't actually beatable, and I somehow didn't notice. Oops!\n\n![video234.gif](\/\/\/raw\/da6\/11\/z\/6ee95.gif)\n\nI've updated the game to give the final level a larger number of moves, and it's definitely beatable now. I consider this a bug, and therefore fixable within the Compo guidelines. I have a couple of ideas for non-bugfix updates but those will be exclusive to the Newgrounds and itch.io versions.\n\nSee you at the weekend for my usual coding deep-dive!","title":"lmao whoops","wayback_source":[]}