{"author_link":"\/users\/ottobroccoli","author_name":"OttoBroccoli","author_uid":"ottobroccoli","comments":[],"epoch":1759930950,"event":"LD58","format":"md","ldjam_node_id":422434,"likes":6,"metadata":{"p_key":"197298","p_author":"OttoBroccoli","p_authorkey":"1408780","p_urlkey":"429221","p_title":"Sword Collector \u2014 when every card cuts like a sword","p_cat":"LDJam ","p_event":"LD58","p_time":"1759930950","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1408780","us_name":"OttoBroccoli","us_username":"ottobroccoli","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":408780,"body":"Sword Collector - It\u2019s a deck-building game, but instead of cards, you have swords that have durability, and if you lose your weapon, you lose. Build combinations, strengthen your swords, and reach the end.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/sword-collector\n\n![\u041c\u0435\u0447\u0438\u041f\u0440\u0435\u0432\u044c\u044e.png](\/\/\/raw\/ccc\/36\/z\/6eeab.png)\n\nBalancing a deckbuilder turned out to be far more difficult than expected.\nIn genres with fixed actions, balance can be maintained numerically.\nIn a deckbuilder, every new weapon, effect, or card instantly shifts the entire system.\nIt makes the process both painful and fascinating \u2014 every tweak feels like surgery on a living organism.\n\nStill, due to limited time, I couldn\u2019t bring the balance to a proper state \u2014 but it\u2019s already playable.\n\nWhat do you think about game balance?\nWhich genre do you believe is the hardest to balance?\n\n![\u0438\u043a\u043e\u043d\u043a\u0430.png](\/\/\/raw\/ccc\/36\/z\/6eeae.png)","comments":0,"created":"2025-10-08T13:37:57Z","files":[],"files-timestamp":0,"id":422434,"love":6,"love-timestamp":"2025-10-08T14:53:48Z","meta":[],"modified":"2025-10-08T14:53:48Z","name":"Sword Collector \u2014 when every card cuts like a sword","node-timestamp":"2025-10-08T13:48:02Z","parent":415820,"parents":[1,5,9,415614,415820],"path":"\/events\/ludum-dare\/58\/sword-collector\/sword-collector-when-every-card-cuts-like-a-sword","published":"2025-10-08T13:42:30Z","scope":"public","slug":"sword-collector-when-every-card-cuts-like-a-sword","subsubtype":"","subtype":"","type":"post","version":1337309},"node_metadata":{"n_key":"422434","n_urlkey":"429221","n_parent":"415820","n_path":"\/events\/ludum-dare\/58\/sword-collector\/sword-collector-when-every-card-cuts-like-a-sword","n_slug":"sword-collector-when-every-card-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"408780","n_created":"1759930677","n_modified":"1759935228","n_version":"1337309","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/sword-collector\/sword-collector-when-every-card-cuts-like-a-sword","text":"Sword Collector - It\u2019s a deck-building game, but instead of cards, you have swords that have durability, and if you lose your weapon, you lose. Build combinations, strengthen your swords, and reach the end.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/58\/sword-collector\n\n![\u041c\u0435\u0447\u0438\u041f\u0440\u0435\u0432\u044c\u044e.png](\/\/\/raw\/ccc\/36\/z\/6eeab.png)\n\nBalancing a deckbuilder turned out to be far more difficult than expected.\nIn genres with fixed actions, balance can be maintained numerically.\nIn a deckbuilder, every new weapon, effect, or card instantly shifts the entire system.\nIt makes the process both painful and fascinating \u2014 every tweak feels like surgery on a living organism.\n\nStill, due to limited time, I couldn\u2019t bring the balance to a proper state \u2014 but it\u2019s already playable.\n\nWhat do you think about game balance?\nWhich genre do you believe is the hardest to balance?\n\n![\u0438\u043a\u043e\u043d\u043a\u0430.png](\/\/\/raw\/ccc\/36\/z\/6eeae.png)","title":"Sword Collector \u2014 when every card cuts like a sword","wayback_source":[]}