{"author_link":"\/users\/chifu","author_name":"ChiFu","author_uid":"chifu","comments":[],"epoch":1759940463,"event":"LD58","format":"md","ldjam_node_id":422466,"likes":4,"metadata":{"p_key":"197316","p_author":"ChiFu","p_authorkey":"1392088","p_urlkey":"429240","p_title":"\u0414\u043e\u0431\u0440\u044b\u0439 \u0412\u0435\u0447\u0435\u0440! (Good Evening!)","p_cat":"LDJam ","p_event":"LD58","p_time":"1759940463","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1392088","us_name":"ChiFu","us_username":"chifu","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":392088,"body":"### I use Language System for my game to translate it on my native language!\n![Screenshot_7.png](\/\/\/raw\/89b\/f5\/z\/6ef0b.png)\n### Basically, it just custom STRING with ru\/en value, and when you need get text, just use .ToString() to get current language string!\n![Screenshot_8.png](\/\/\/raw\/89b\/f5\/z\/6ef0a.png)\n### \u0422\u0430\u043a \u0447\u0442\u043e \u0435\u0441\u043b\u0438 \u0442\u044b \u0448\u0430\u0440\u0438\u0448\u044c - \u043c\u043e\u0436\u0435\u0448\u044c \u0441\u044b\u0433\u0440\u0430\u0442\u044c \u0438 \u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u0439 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435!\n### [Play this game in Web (HTML5)!](https:\/\/ldjam.com\/events\/ludum-dare\/58\/staying-alone)","comments":0,"created":"2025-10-08T16:12:37Z","files":[],"files-timestamp":0,"id":422466,"love":4,"love-timestamp":"2025-10-09T08:14:51Z","meta":[],"modified":"2025-10-09T08:14:51Z","name":"\u0414\u043e\u0431\u0440\u044b\u0439 \u0412\u0435\u0447\u0435\u0440! (Good Evening!)","node-timestamp":"2025-10-08T16:21:03Z","parent":419145,"parents":[1,5,9,415614,419145],"path":"\/events\/ludum-dare\/58\/staying-alone\/good-evening","published":"2025-10-08T16:21:03Z","scope":"public","slug":"good-evening","subsubtype":"","subtype":"","type":"post","version":1337461},"node_metadata":{"n_key":"422466","n_urlkey":"429240","n_parent":"419145","n_path":"\/events\/ludum-dare\/58\/staying-alone\/good-evening","n_slug":"good-evening","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"392088","n_created":"1759939957","n_modified":"1759997691","n_version":"1337461","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/staying-alone\/good-evening","text":"### I use Language System for my game to translate it on my native language!\n![Screenshot_7.png](\/\/\/raw\/89b\/f5\/z\/6ef0b.png)\n### Basically, it just custom STRING with ru\/en value, and when you need get text, just use .ToString() to get current language string!\n![Screenshot_8.png](\/\/\/raw\/89b\/f5\/z\/6ef0a.png)\n### \u0422\u0430\u043a \u0447\u0442\u043e \u0435\u0441\u043b\u0438 \u0442\u044b \u0448\u0430\u0440\u0438\u0448\u044c - \u043c\u043e\u0436\u0435\u0448\u044c \u0441\u044b\u0433\u0440\u0430\u0442\u044c \u0438 \u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u0439 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435!\n### [Play this game in Web (HTML5)!](https:\/\/ldjam.com\/events\/ludum-dare\/58\/staying-alone)","title":"\u0414\u043e\u0431\u0440\u044b\u0439 \u0412\u0435\u0447\u0435\u0440! (Good Evening!)","wayback_source":[]}