First post-jam hotfix!

itch061.png

Less sleep more action!

All we needed was just a few more hours to fix most glaring issues and now we are having a bare bones, but fully playable game. So here's the changelog for the lightning fast ninja-hotfix of our game jam Ludum Dare 58 project Ionfall:

Changelog (0.6.1, hotfix):

  1. Fixed fail state not triggering at 0 Sanity.
  2. Fixed fail state not triggering when energy drops below the required level.
  3. Fixed auto-pause not activating during random expedition events.
  4. Fixed a rare issue where the ending dialogue would fail to start.
  5. Fixed expedition titles and background images not updating correctly by location.
  6. Fixed music tracks not switching where they should.

Known issues: A lot of things remain to fix and polish:

  • Update Sol’s sprite from the placeholder AI to the artist’s final version
  • Add sound effects
  • Improve animation of character on the map
  • Refine ambient dialogue UI
  • Expedition log doesn’t auto-scroll to latest entry
  • Sanity can go over maximum capacity after events in expeditions
  • Starting conditions doesn’t match the opening dialogue
  • Missing proper Shelter UI
  • General UI and polish improvements …and many smaller fixes to come

Thanks to anyone who'd play our game!

PS: technically, we made hotfix yesterday and newer version already available, but I forgot to post it here, sorry!