First post-jam hotfix!

Less sleep more action!
All we needed was just a few more hours to fix most glaring issues and now we are having a bare bones, but fully playable game. So here's the changelog for the lightning fast ninja-hotfix of our game jam Ludum Dare 58 project Ionfall:
Changelog (0.6.1, hotfix):
- Fixed fail state not triggering at 0 Sanity.
- Fixed fail state not triggering when energy drops below the required level.
- Fixed auto-pause not activating during random expedition events.
- Fixed a rare issue where the ending dialogue would fail to start.
- Fixed expedition titles and background images not updating correctly by location.
- Fixed music tracks not switching where they should.
Known issues: A lot of things remain to fix and polish:
- Update Sol’s sprite from the placeholder AI to the artist’s final version
- Add sound effects
- Improve animation of character on the map
- Refine ambient dialogue UI
- Expedition log doesn’t auto-scroll to latest entry
- Sanity can go over maximum capacity after events in expeditions
- Starting conditions doesn’t match the opening dialogue
- Missing proper Shelter UI
- General UI and polish improvements …and many smaller fixes to come
Thanks to anyone who'd play our game!
PS: technically, we made hotfix yesterday and newer version already available, but I forgot to post it here, sorry!