{"author_link":"\/users\/apdt","author_name":"APDT","author_uid":"apdt","comments":[],"epoch":1760011676,"event":"LD58","format":"md","ldjam_node_id":422647,"likes":4,"metadata":{"p_key":"197412","p_author":"APDT","p_authorkey":"1417380","p_urlkey":"429336","p_title":"How it was going","p_cat":"LDJam ","p_event":"LD58","p_time":"1760011676","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1417380","us_name":"APDT","us_username":"apdt","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":1,"author":417380,"body":"In development, we try to stick to the classic git flow. However, this is not something worth spending time on at a game jam. Therefore, all commits go to the Main branch. :)\n\nHere, by the way, you can see an approximate schedule of work on the project.\nSAT: 10:37 - 00:32\nSUN: 16:06 - 23:32\nMON: 8:20-10:30 and 19:28 - 2:33\n\n![Clipboard - 9 \u043e\u043a\u0442\u044f\u0431\u0440\u044f 2025 \u0433., 18_55.png](\/\/\/raw\/46e\/56\/z\/6f129.png)\n\nYou can see that we had quite enough time to sleep, and working in Unity took about 30 hours out of 72 total time. :)","comments":0,"created":"2025-10-09T12:04:58Z","files":[],"files-timestamp":0,"id":422647,"love":4,"love-timestamp":"2025-10-09T13:53:58Z","meta":[],"modified":"2025-10-09T13:53:58Z","name":"How it was going","node-timestamp":"2025-10-09T12:07:56Z","parent":417746,"parents":[1,5,9,415614,417746],"path":"\/events\/ludum-dare\/58\/things-i-keep\/how-it-was-going","published":"2025-10-09T12:07:56Z","scope":"public","slug":"how-it-was-going","subsubtype":"","subtype":"","type":"post","version":1338352},"node_metadata":{"n_key":"422647","n_urlkey":"429336","n_parent":"417746","n_path":"\/events\/ludum-dare\/58\/things-i-keep\/how-it-was-going","n_slug":"how-it-was-going","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"417380","n_created":"1760011498","n_modified":"1760018038","n_version":"1338352","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/things-i-keep\/how-it-was-going","text":"In development, we try to stick to the classic git flow. However, this is not something worth spending time on at a game jam. Therefore, all commits go to the Main branch. :)\n\nHere, by the way, you can see an approximate schedule of work on the project.\nSAT: 10:37 - 00:32\nSUN: 16:06 - 23:32\nMON: 8:20-10:30 and 19:28 - 2:33\n\n![Clipboard - 9 \u043e\u043a\u0442\u044f\u0431\u0440\u044f 2025 \u0433., 18_55.png](\/\/\/raw\/46e\/56\/z\/6f129.png)\n\nYou can see that we had quite enough time to sleep, and working in Unity took about 30 hours out of 72 total time. :)","title":"How it was going","wayback_source":[]}