{"author_link":"\/users\/monado","author_name":"Monado","author_uid":"monado","comments":[],"epoch":1760048607,"event":"LD58","format":"md","ldjam_node_id":422737,"likes":1,"metadata":{"p_key":"197454","p_author":"Monado","p_authorkey":"1142803","p_urlkey":"429378","p_title":"Feedback and a Post-Jam Build","p_cat":"LDJam ","p_event":"LD58","p_time":"1760048607","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1142803","us_name":"Monado","us_username":"monado","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":415614,"_trust":2,"author":142803,"body":"I listened to a lot of the feedback on the controls for my game, and decided to release a post-jam build! This new version is now the playable version on Itch.io \n\nMost of the game remains the exact same; all that is changed is a bug that made the game impossible to beat due to map generation, a misplaced value on the player that made them unable to fall through one-way platforms, and most important, the ability to aim with the mouse instead of Q\/W\/E! Aiming is still locked to 45 degree angles, but it is much easier now to control. The original ludum dare build can still be played on the LD page with a downloadable version for the original 1.0 upload, though there is a UI scaling issue on the browser version (slightly more updated during the jam).\n\nThank you everyone who has played and given feedback!\n\n[Play Treasure Hook here!](https:\/\/ldjam.com\/events\/ludum-dare\/58\/treasure-hook)\n\n![postjamA.gif](\/\/\/raw\/3dd\/22\/z\/6f234.gif)\n","comments":0,"created":"2025-10-09T22:18:22Z","files":[],"files-timestamp":0,"id":422737,"love":1,"love-timestamp":"2025-10-10T15:01:50Z","meta":[],"modified":"2025-10-10T15:01:50Z","name":"Feedback and a Post-Jam Build","node-timestamp":"2025-10-09T22:23:27Z","parent":416009,"parents":[1,5,9,415614,416009],"path":"\/events\/ludum-dare\/58\/treasure-hook\/feedback-and-a-post-jam-build","published":"2025-10-09T22:23:27Z","scope":"public","slug":"feedback-and-a-post-jam-build","subsubtype":"","subtype":"","type":"post","version":1338756},"node_metadata":{"n_key":"422737","n_urlkey":"429378","n_parent":"416009","n_path":"\/events\/ludum-dare\/58\/treasure-hook\/feedback-and-a-post-jam-build","n_slug":"feedback-and-a-post-jam-build","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142803","n_created":"1760048302","n_modified":"1760108510","n_version":"1338756","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/treasure-hook\/feedback-and-a-post-jam-build","text":"I listened to a lot of the feedback on the controls for my game, and decided to release a post-jam build! This new version is now the playable version on Itch.io \n\nMost of the game remains the exact same; all that is changed is a bug that made the game impossible to beat due to map generation, a misplaced value on the player that made them unable to fall through one-way platforms, and most important, the ability to aim with the mouse instead of Q\/W\/E! Aiming is still locked to 45 degree angles, but it is much easier now to control. The original ludum dare build can still be played on the LD page with a downloadable version for the original 1.0 upload, though there is a UI scaling issue on the browser version (slightly more updated during the jam).\n\nThank you everyone who has played and given feedback!\n\n[Play Treasure Hook here!](https:\/\/ldjam.com\/events\/ludum-dare\/58\/treasure-hook)\n\n![postjamA.gif](\/\/\/raw\/3dd\/22\/z\/6f234.gif)\n","title":"Feedback and a Post-Jam Build","wayback_source":[]}