{"author_name":"stevenlr","cat":"LD #32","comments":[],"epoch":1429360200,"likes":1,"metadata":{"p_key":"19750","p_author":"stevenlr","p_authorkey":"5128","p_urlkey":"55080","p_title":"Getting some ideas :D","p_cat":"LD #32","p_event":"LD32","p_time":"1429360200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5128","us_name":"stevenlr","us_username":"stevenlr","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>After a few hours of brainstorming, I finally got an idea. It involves a device that can attract\/repel objects remotely, including enemies&#8217;\u00a0bullets. Okay okay, it&#8217;s not that original and doesn&#8217;t fit the theme 100% but I&#8217;m happy I got an idea at least, which was the scary part for this LD. The story will be completely in the theme though, if I have enough time to implement it.<\/p>\n <p>Since the game will be physics-based, I needed to implement some basic physics. I decided to write it myself instead of using an engine because I hadn&#8217;t considered using one and I don&#8217;t want to spend time learning how to use one. Besides, in only 4 hours, I&#8217;ve written most of the physics I will need (collision detection and resolving between entities and the level and entities and other entities). Now, I will be able to focus myself on the gameplay. Here&#8217;s a little screenshot. Nothing much to see because dev-art ^^.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screen1.png\"><img class=\" size-medium wp-image-446318 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screen1-300x235.png\" alt=\"screen\" width=\"300\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screen1-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screen1-550x431.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screen1.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The only interesting stuff is the brown stack on the right which is actually a stack of crates moved by the physics engine. I was afraid I was going to be in situations where this kind of stack would lead to unstable equilibrium and explode in my face, but so far it didn&#8217;t, which is good news.<\/p>\n <p>And here&#8217;s the obligatory food pic. Delicious fish cooked by my mom. &lt;3<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/DSC_0059.jpg\"><img class=\" size-medium wp-image-446325 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/DSC_0059-300x169.jpg\" alt=\"DSC_0059\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/DSC_0059-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/DSC_0059-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/DSC_0059.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Anyway, back to work!<\/p>","time":"April 18th, 2015 7:30 am","title":"Getting some ideas :D"}