Well, that was fun
No, it really was I'm not joking.
So I decided to make a little post about my expirience with a pinch of some pictures here and there.

Being a long time concept artist I did pick up some tech art, modeling and other stuff through pure osmosis over the years, but man was I blissfully uninvolved with the intricacies of visual implementation. This being my first jam and being solo artist on the team shook things up for me just the right way (and just for long enough). I always told my students that you never stop learning, and that's exactly what I did throughout this jam.

It helped a bit that I wasn't a complete stranger to UE and Blueprints, but every new thing was a struggle (albeit welcome and intriguing). And yeah-yeah "hurr durr making 2D game on UE hurr durr" is memed to death, but if anything it made some challenges even more fun. Would I recommend it? No, unless you're feeling the lack of spiciness in your day to day. Is it doable? Sure, and given time, you can probably make this work for you with great results.

The drawing itself was the easy part.. well, most of the time. My animation skills ain't too good, so for that part I was mostly sitting infront of my workstation, like a monkey before the monolith, I couldn't comprehend. But still, the hardest and THE MOST interesting part was fitting it all together. How things blend, what colors to use, what saturation and contrast works for certain things. Hell I've spent almost an hour to settle on cobblestone road being greenish-gry, what an adventure!

And lastly, scope. If you saw our 3 day build, you can probably guess that our scope was so big you could climb on it and see the curvature of the earth. Funny, how you can be so aware of things like that, and still mess them up. Sheer amount of cut features would be enough to make one or two more games. And it's never pleasant to cut things and rack you brain around, figuring out how to fit what's left together coherently. But hey, expirience is expirience.

It really was fun and I'm looking forward for the next jam (and probably working further on our game, wink wink).
Best regards, VVART.
P.S. This is my third attempt to post this, god help me.