{"author_name":"Jan Peter (jpdev)","cat":"LD #32","comments":[],"epoch":1429355160,"likes":0,"metadata":{"p_key":"19797","p_author":"Jan Peter (jpdev)","p_authorkey":"34367","p_urlkey":"55128","p_title":"already some problems\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1429355160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34367","us_name":"Jan Peter (jpdev)","us_username":"jpdev","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>ran into two problems.<\/p>\n <p>In preparation for ludum dare I had downloaded the newest phaser.io .. but I hadn&#8217;t used it until just now.<\/p>\n <p>The new typescript definitions require a newer compiler, so I had to figure out how to get my default grunt script to use a newer compiler. (in the end it was easy.. but still took some time.)<\/p>\n <p>Second problem: I ran into a bug in the new phaser verison when loading animations from json.. the names for the frames are ignored. But I found the problem, fixed it for me and filed a github issue:\u00a0https:\/\/github.com\/photonstorm\/phaser\/issues\/1754<\/p>\n <p>On to coding more <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 18th, 2015 6:06 am","title":"already some problems\u2026"}