{"author_link":"\/users\/germanicus","author_name":"Germanicus","author_uid":"germanicus","comments":[],"epoch":1682799569,"event":"LD53","format":"md","ldjam_node_id":363570,"likes":3,"metadata":{"p_key":"198138","p_author":"Germanicus","p_authorkey":"1010937","p_urlkey":"430085","p_title":"Being Inspired","p_cat":"LDJam ","p_event":"LD53","p_time":"1682799569","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1010937","us_name":"Germanicus","us_username":"germanicus","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":10937,"body":"I dont rember When the last time I was coding  around 10 hours in a row. It's totaly awsome but  the most important rule for me is to keep this game simple and iterate about the whole concept and idea behind it. Right now I have simple isometric game with stupid enemies, very simple AI  and idea about delivering letters.    ","comments":0,"created":"2023-04-29T20:11:41Z","files":[],"files-timestamp":0,"id":363570,"love":3,"love-timestamp":"2023-04-29T23:08:36Z","meta":[],"modified":"2023-04-29T23:08:36Z","name":"Being Inspired","node-timestamp":"2023-04-29T20:22:50Z","parent":363565,"parents":[1,5,9,332127,363565],"path":"\/events\/ludum-dare\/53\/$363565\/being-inspired","published":"2023-04-29T20:19:29Z","scope":"public","slug":"being-inspired","subsubtype":"","subtype":"","type":"post","version":1107869},"node_metadata":{"n_key":"363570","n_urlkey":"430085","n_parent":"363565","n_path":"\/events\/ludum-dare\/53\/$363565\/being-inspired","n_slug":"being-inspired","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10937","n_created":"1682799101","n_modified":"1682809716","n_version":"1107869","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$363565\/being-inspired","text":"I dont rember When the last time I was coding  around 10 hours in a row. It's totaly awsome but  the most important rule for me is to keep this game simple and iterate about the whole concept and idea behind it. Right now I have simple isometric game with stupid enemies, very simple AI  and idea about delivering letters.    ","title":"Being Inspired","wayback_source":[]}