{"author_link":"\/users\/dalep","author_name":"DaleP","author_uid":"dalep","comments":[],"epoch":1682808766,"event":"LD53","format":"md","ldjam_node_id":364065,"likes":6,"metadata":{"p_key":"198481","p_author":"DaleP","p_authorkey":"1053894","p_urlkey":"430439","p_title":"Saturday progress","p_cat":"LDJam ","p_event":"LD53","p_time":"1682808766","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1053894","us_name":"DaleP","us_username":"dalep","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":3,"author":53894,"body":"Spent too long messing with lighting in Blender to get that retro \u201cspacey\u201d feel, but I have a spaceship that you can pilot around and dock with a space station.\n![Screenshot 2023-04-29 at 5.01.38 PM.png](\/\/\/raw\/682\/d\/z\/57f23.png)\n\nThe plan is to build on the resource\/ecosystem management systems from my last LD game Official Planetologist, but with different cargo affecting the resources on board the spaceship (e.g. you\u2019ll want to haul plants to keep oxygen levels up, but other cargo might be radioactive and mutate the plants to do something else\u2026)\n\nI\u2019m using pre-rendered sprites, but in order to get perfectly smooth rotation for the spaceship, I\u2019m rendering all the frames at the same angle with only the lighting rotated, then rotating it and picking the closest lighting frame in engine.\n\nThe spinning spaceship:\n![2023-04-29 17-33-54.2023-04-29 17_50_52.gif](\/\/\/raw\/682\/d\/z\/57f28.gif)\n\nA sample of the sprite sheet:\n![Screenshot 2023-04-29 at 5.37.16 PM.png](\/\/\/raw\/682\/d\/z\/57f29.png)","comments":1,"comments-timestamp":"2023-04-29T23:04:20Z","created":"2023-04-29T22:43:28Z","files":[],"files-timestamp":0,"id":364065,"love":6,"love-timestamp":"2023-04-29T23:41:13Z","meta":[],"modified":"2023-04-29T23:41:13Z","name":"Saturday progress","node-timestamp":"2023-04-29T22:52:46Z","parent":359594,"parents":[1,5,9,332127,359594],"path":"\/events\/ludum-dare\/53\/$359594\/saturday-progress","published":"2023-04-29T22:52:46Z","scope":"public","slug":"saturday-progress","subsubtype":"","subtype":"","type":"post","version":1109123},"node_metadata":{"n_key":"364065","n_urlkey":"430439","n_parent":"359594","n_path":"\/events\/ludum-dare\/53\/$359594\/saturday-progress","n_slug":"saturday-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53894","n_created":"1682808208","n_modified":"1682811673","n_version":"1109123","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$359594\/saturday-progress","text":"Spent too long messing with lighting in Blender to get that retro \u201cspacey\u201d feel, but I have a spaceship that you can pilot around and dock with a space station.\n![Screenshot 2023-04-29 at 5.01.38 PM.png](\/\/\/raw\/682\/d\/z\/57f23.png)\n\nThe plan is to build on the resource\/ecosystem management systems from my last LD game Official Planetologist, but with different cargo affecting the resources on board the spaceship (e.g. you\u2019ll want to haul plants to keep oxygen levels up, but other cargo might be radioactive and mutate the plants to do something else\u2026)\n\nI\u2019m using pre-rendered sprites, but in order to get perfectly smooth rotation for the spaceship, I\u2019m rendering all the frames at the same angle with only the lighting rotated, then rotating it and picking the closest lighting frame in engine.\n\nThe spinning spaceship:\n![2023-04-29 17-33-54.2023-04-29 17_50_52.gif](\/\/\/raw\/682\/d\/z\/57f28.gif)\n\nA sample of the sprite sheet:\n![Screenshot 2023-04-29 at 5.37.16 PM.png](\/\/\/raw\/682\/d\/z\/57f29.png)","title":"Saturday progress","wayback_source":[]}