{"author_name":"drentsoft","cat":"LD #32","comments":[],"epoch":1429350240,"likes":0,"metadata":{"p_key":"19850","p_author":"drentsoft","p_authorkey":"28854","p_urlkey":"55182","p_title":"I\u2019m In But With What Game?","p_cat":"LD #32","p_event":"LD32","p_time":"1429350240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"28854","us_name":"drentsoft","us_username":"drentsoft","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I came up with a few ideas last night unfortunately sleeping on them didn&#8217;t really help me choose one. I did manage to get rid of one but I also gained one so that&#8217;s not great. Have to go out for about an hour but when I come back streaming will commence!<\/p>\n <p><strong>Ideas:<\/strong><\/p>\n <p>Idea 1: Rail shooter using nothing but a cat launcher<\/p>\n <p>Idea 2: Planet launcher pinball style game, destroy as many celestial objects using a single planet launch trick shot<\/p>\n <p>Idea 3: Release a semi-controllable zombie to convert your enemies into mindless soldiers for your army. Each round you can upgrade your zombie hoard in various ways &#8211; controllability, speed, aggression etc<\/p>\n <p>Idea 4: A single room monster hunter style game where you can only injure it using the environment.<\/p>\n <p>I feel like I&#8217;m leaning more towards ideas 1 and 3 but 2 may be the simplest to implement<\/p>\n <p><strong>Tech:<\/strong><\/p>\n <p>Idea 1: Unity<\/p>\n <p>Idea 2: Java 2D\/Unity<\/p>\n <p>Idea 3: Java 2D\/Unity<\/p>\n <p>Idea 4: Unity<\/p>\n <p>Artwork: Blender, Photoshop, Illustrator<\/p>\n <p>Music: Probably Incompetech<\/p>\n <p>Sound: As usual, mouth noises and things round the house<\/p>","time":"April 18th, 2015 4:44 am","title":"I\u2019m In But With What Game?"}