{"author_name":"UserAnon","cat":"LD #32","comments":[],"epoch":1429345200,"likes":2,"metadata":{"p_key":"19902","p_author":"UserAnon","p_authorkey":"32898","p_urlkey":"55234","p_title":"LD Compo update #1","p_cat":"LD #32","p_event":"LD32","p_time":"1429345200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"32898","us_name":"UserAnon","us_username":"useranon","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>First compo i&#8217;m participating, and i&#8217;m pulling an all nighter&#8230; Twice \ud83d\ude00 \u00a0If you don&#8217;t know what that means, I&#8217;m doing a 48 hour long livestream and progress reporting over at twitch.tv\/jamesgudge<\/p>\n <p>&nbsp;<\/p>\n <p>So here&#8217;s what i&#8217;ve got:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/numbah2.png\"><img class=\"alignnone size-medium wp-image-445430\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/numbah2-300x169.png\" alt=\"numbah2\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/numbah2-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/numbah2-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/WIP.jpg\"><img class=\"alignnone size-medium wp-image-445431\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/WIP-300x169.jpg\" alt=\"WIP\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/WIP-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/WIP-550x309.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The game is a western style game, where the main character wields a cactus pitchfork, creating blocks to reach inaccessible areas. when the blocks are being constructed, they disobey physics and float in place, but can be stepped on, but when the construction is completed, they fall to the earth to become part of the terrain, and allowing you to create another structure <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>the red ball is a bullet the ai is shooting at you, it&#8217;s one of the enemies you need to destroy in order to progress.<\/p>\n <p>pitfalls, spikes, traps, and all kinds of things that will murdelize you are on their way.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare\/\" rel=\"tag\">Ludum Dare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"April 18th, 2015 3:20 am","title":"LD Compo update #1"}