{"author_name":"Mantlair","cat":"LD #32","comments":[{"author_name":"bobor20010","time":"April 18, 2015 2:39 am","epoch":1429342740,"text":"I was trying to solve this problem too but then I found that I don&#8217;t need pathfinding in my game \ud83d\ude00","spam":"N"},{"author_name":"Mantlair","time":"April 18, 2015 2:45 am","epoch":1429343100,"text":"Or yeah maybe i should change the idea a bit so i dont need pathfinding.","spam":"N"},{"author_name":"","time":"April 18, 2015 2:54 am","epoch":1429343640,"text":"We had exactly the same problem for LD 30. Since unity offers a lot of features, at least I do not know of any that could help you with that.","spam":"N"},{"author_name":"Mantlair","time":"April 18, 2015 4:47 am","epoch":1429350420,"text":"Thanks for help!","spam":"N"}],"epoch":1429342500,"likes":1,"metadata":{"p_key":"19924","p_author":"Mantlair","p_authorkey":"49861","p_urlkey":"55256","p_title":"Need help with pathfinding in unity.","p_cat":"LD #32","p_event":"LD32","p_time":"1429342500","p_likes":"1","p_comments":"4","p_status":"UPD5","us_key":"49861","us_name":"Mantlair","us_username":"mantlair","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The navigation stuff in unity is for 3d. It can be used in a 2d project but on internet people says that to do that i should turn my entire scene so the camera will be looking down. Only idea i could come up with is create a copy of the obstacles in 2d into a hidden 3d map only made for pathfinding and pass the transform values of the agent into my 2d world character. But baking is made before game starts so if i am gonna put it that was i must place each 3d counterpart of the normal obstacles manually. And it hurts B(. Can someone help about it?<\/p>","time":"April 18th, 2015 2:35 am","title":"Need help with pathfinding in unity."}