{"author_name":"Dhim","cat":"LD #32","comments":[],"epoch":1429340640,"likes":1,"metadata":{"p_key":"19944","p_author":"Dhim","p_authorkey":"51097","p_urlkey":"55276","p_title":"Update 1","p_cat":"LD #32","p_event":"LD32","p_time":"1429340640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"51097","us_name":"Dhim","us_username":"dhim","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Last night I had guests for dinner, lots of lasagna and wine and the Compo started at 3am! Tried to have a little sleep before starting, with\u00a0no great success. The theme was one of my least favorite and the first hour a drag. No ideas, not feeling it nor well. I went to sleep with the battle of jericho in mind, the music was an unconventional weapon to fell the walls. Though no ideas for game mechanics that I liked.<\/p>\n <p>Woke up with a better (in the sense I like it better) idea : a puzzle game where sound is your weapon to solve it. I am thinking something like a minesweeper with sound clues. It is simple enough and I am excited by the prospect <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Let&#8217;s go : the source code\u00a0will\/is here :<\/p>\n <p>https:\/\/github.com\/GameDhim\/ld32<\/p>\n <p>the game will\/is available here :<\/p>\n <p>https:\/\/ld32.herokuapp.com\/<\/p>","time":"April 18th, 2015 2:04 am","title":"Update 1"}