{"author_link":"\/users\/lone-wolf","author_name":"Lone_Wolf","author_uid":"lone-wolf","comments":[],"epoch":1682865458,"event":"LD53","format":"md","ldjam_node_id":365522,"likes":2,"metadata":{"p_key":"199453","p_author":"Lone_Wolf","p_authorkey":"1150527","p_urlkey":"431497","p_title":"The time crunch is rough, but I think I'll make it","p_cat":"LDJam ","p_event":"LD53","p_time":"1682865458","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1150527","us_name":"Lone_Wolf","us_username":"lone-wolf","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":9,"author":150527,"body":"I haven't really appreciated planning my games ahead in-depth until now. I've done this while at work and it's saved me a ton of time, as I don't waste time making things up as I go along, and I'm familiar enough with Godot that with a little memory dragging I can figure out what ideas won't translate well to code.\nIt does make things feel more like gruntwork though :P\n\nMy art is down the drain, but I'm very proud of my 30-second scroll drawing\n![Sunday_30-07_35.png](\/\/\/raw\/ffb\/42\/z\/58166.png)\n","comments":0,"created":"2023-04-30T14:25:32Z","files":[],"files-timestamp":0,"id":365522,"love":2,"love-timestamp":"2023-04-30T14:59:52Z","meta":[],"modified":"2023-04-30T14:59:52Z","name":"The time crunch is rough, but I think I'll make it","node-timestamp":"2023-04-30T14:37:38Z","parent":332347,"parents":[1,5,9,332127,332347],"path":"\/events\/ludum-dare\/53\/unwanted-delivery\/the-time-crunch-is-rough-but-i-think-ill-make-it","published":"2023-04-30T14:37:38Z","scope":"public","slug":"the-time-crunch-is-rough-but-i-think-ill-make-it","subsubtype":"","subtype":"","type":"post","version":1113204},"node_metadata":{"n_key":"365522","n_urlkey":"431497","n_parent":"332347","n_path":"\/events\/ludum-dare\/53\/unwanted-delivery\/the-time-crunch-is-rough-but-i-think-ill-make-it","n_slug":"the-time-crunch-is-rough-but-i-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"150527","n_created":"1682864732","n_modified":"1682866792","n_version":"1113204","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/unwanted-delivery\/the-time-crunch-is-rough-but-i-think-ill-make-it","text":"I haven't really appreciated planning my games ahead in-depth until now. I've done this while at work and it's saved me a ton of time, as I don't waste time making things up as I go along, and I'm familiar enough with Godot that with a little memory dragging I can figure out what ideas won't translate well to code.\nIt does make things feel more like gruntwork though :P\n\nMy art is down the drain, but I'm very proud of my 30-second scroll drawing\n![Sunday_30-07_35.png](\/\/\/raw\/ffb\/42\/z\/58166.png)\n","title":"The time crunch is rough, but I think I'll make it","wayback_source":[]}