{"author_link":"\/users\/calicedev","author_name":"CaliceDev","author_uid":"calicedev","comments":[],"epoch":1682908165,"event":"LD53","format":"md","ldjam_node_id":366269,"likes":2,"metadata":{"p_key":"199732","p_author":"CaliceDev","p_authorkey":"1277979","p_urlkey":"431948","p_title":"So turns out compiling was a bit of a nightmare","p_cat":"LDJam ","p_event":"LD53","p_time":"1682908165","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1277979","us_name":"CaliceDev","us_username":"calicedev","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":277979,"body":"I had previously compiled a raylib game to wasm but not a SDL one, so i was expecting to have *some* difficulty getting used to it, but then it turned out I also had to compile a different library that I was using to wasm manually to get it to work, which ended up taking almost 2 hours, but I managed to pull it off in the end. Music does not play but other than that the game seems to work just fine![Peek 30-04-2023 23-24.gif](\/\/\/raw\/bdd\/34\/z\/58914.gif)","comments":0,"created":"2023-05-01T02:25:52Z","files":[],"files-timestamp":0,"id":366269,"love":2,"love-timestamp":"2023-05-01T04:13:11Z","meta":[],"modified":"2023-05-01T04:13:11Z","name":"So turns out compiling was a bit of a nightmare","node-timestamp":"2023-05-01T02:29:25Z","parent":364530,"parents":[1,5,9,332127,364530],"path":"\/events\/ludum-dare\/53\/super-pizza-kid\/so-turns-out-compiling-was-a-bit-of-a-nightmare","published":"2023-05-01T02:29:25Z","scope":"public","slug":"so-turns-out-compiling-was-a-bit-of-a-nightmare","subsubtype":"","subtype":"","type":"post","version":1117927},"node_metadata":{"n_key":"366269","n_urlkey":"431948","n_parent":"364530","n_path":"\/events\/ludum-dare\/53\/super-pizza-kid\/so-turns-out-compiling-was-a-bit-of-a-nightmare","n_slug":"so-turns-out-compiling-was-a-bit","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"277979","n_created":"1682907952","n_modified":"1682914391","n_version":"1117927","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/super-pizza-kid\/so-turns-out-compiling-was-a-bit-of-a-nightmare","text":"I had previously compiled a raylib game to wasm but not a SDL one, so i was expecting to have *some* difficulty getting used to it, but then it turned out I also had to compile a different library that I was using to wasm manually to get it to work, which ended up taking almost 2 hours, but I managed to pull it off in the end. Music does not play but other than that the game seems to work just fine![Peek 30-04-2023 23-24.gif](\/\/\/raw\/bdd\/34\/z\/58914.gif)","title":"So turns out compiling was a bit of a nightmare","wayback_source":[]}