{"author_link":"\/users\/calcopod","author_name":"Calcopod","author_uid":"calcopod","comments":[],"epoch":1682937703,"event":"LD53","format":"md","ldjam_node_id":366482,"likes":1,"metadata":{"p_key":"199800","p_author":"Calcopod","p_authorkey":"1278072","p_urlkey":"432051","p_title":"Hi, I'm Calcopod!","p_cat":"LDJam ","p_event":"LD53","p_time":"1682937703","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1278072","us_name":"Calcopod","us_username":"calcopod","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":278072,"body":"Hello there!\n\nI'm **Calcopod** (a horrible misspell and mispronunciation of Kaleidoscope)\n\nFor a few years now I've been passionate about game development, and after many prototypes and 2 failed attempts at finishing a few game jams, I decided to **finally complete a game** and participate in **the coolest game jam there is: Ludum Dare**.\n\nWhile at heart I am **mostly a programmer**, and love messing around with code, spending way too mcuh time overengineering system that will never see the light of day, I slowly started picking up other skills required for game dev, especially **pixelart and story design**. \n\nEven so, there are other areas in which I am still absolute garbage at. Case in point: **level design** in my **submission for the jam**: [Le Laitier](https:\/\/ldjam.com\/events\/ludum-dare\/53\/le-laitier)","comments":0,"created":"2023-05-01T10:30:52Z","files":[],"files-timestamp":0,"id":366482,"love":1,"love-timestamp":"2023-05-01T10:43:46Z","meta":[],"modified":"2024-10-03T15:25:08Z","name":"Hi, I'm Calcopod!","node-timestamp":"2024-10-03T15:25:08Z","parent":355491,"parents":[1,5,9,332127,355491],"path":"\/events\/ludum-dare\/53\/le-laitier\/hi-im-calcopod","published":"2023-05-01T10:41:43Z","scope":"public","slug":"hi-im-calcopod","subsubtype":"","subtype":"","type":"post","version":1244565},"node_metadata":{"n_key":"366482","n_urlkey":"432051","n_parent":"355491","n_path":"\/events\/ludum-dare\/53\/le-laitier\/hi-im-calcopod","n_slug":"hi-im-calcopod","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"278072","n_created":"1682937052","n_modified":"1727969108","n_version":"1244565","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/le-laitier\/hi-im-calcopod","text":"Hello there!\n\nI'm **Calcopod** (a horrible misspell and mispronunciation of Kaleidoscope)\n\nFor a few years now I've been passionate about game development, and after many prototypes and 2 failed attempts at finishing a few game jams, I decided to **finally complete a game** and participate in **the coolest game jam there is: Ludum Dare**.\n\nWhile at heart I am **mostly a programmer**, and love messing around with code, spending way too mcuh time overengineering system that will never see the light of day, I slowly started picking up other skills required for game dev, especially **pixelart and story design**. \n\nEven so, there are other areas in which I am still absolute garbage at. Case in point: **level design** in my **submission for the jam**: [Le Laitier](https:\/\/ldjam.com\/events\/ludum-dare\/53\/le-laitier)","title":"Hi, I'm Calcopod!","wayback_source":[]}