{"author_link":"\/users\/richard-baltrusch","author_name":"Richard Baltrusch","author_uid":"richard-baltrusch","comments":[],"epoch":1682951964,"event":"LD53","format":"md","ldjam_node_id":366629,"likes":1,"metadata":{"p_key":"199846","p_author":"Richard Baltrusch","p_authorkey":"1361409","p_urlkey":"432130","p_title":"Unicast Network Simulator Devlog 1","p_cat":"LDJam ","p_event":"LD53","p_time":"1682951964","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1361409","us_name":"Richard Baltrusch","us_username":"richard-baltrusch","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":361409,"body":"I was thinking of joining Ludum Dare 53, after not having done much game-related development for a while. After not liking the \"Delivery\" theme at all (I'm a dev not a mailman) I almost didn't join - but changed my mind on Saturday noon when I got the idea of delivering emails \/ packets across a node network.\n\nSince this was the first game jam I took part in, I decided to develop in Python with pygame, which is what I am used to. I ended up having a respectable playable prototype after 5 hours and decided to go for a Compo entry (48h) instead of a Jam entry (72h). I did end up making the deadline, spending all of Sunday polishing - sadly ran out of time to add more levels \/ content, but as a highscore-game it is feature-complete as is :)\n\n![gameplay.gif](\/\/\/raw\/1c3\/85\/z\/58d07.gif)\n\nLinks:\n- Game jam entry: ldjam.com\/events\/ludum-dare\/53\/unicast-network-simulator\n- itch.io game link: richardbaltrusch.itch.io\/unicast-network-simulator\n- source code: github.com\/rbaltrusch\/unicast_network_sim","comments":0,"created":"2023-05-01T14:25:17Z","files":[],"files-timestamp":0,"id":366629,"love":1,"love-timestamp":"2023-05-01T21:10:18Z","meta":[],"modified":"2023-05-01T21:10:18Z","name":"Unicast Network Simulator Devlog 1","node-timestamp":"2023-05-01T14:42:46Z","parent":361412,"parents":[1,5,9,332127,361412],"path":"\/events\/ludum-dare\/53\/unicast-network-simulator\/unicast-network-simulator-devlog-1","published":"2023-05-01T14:39:24Z","scope":"public","slug":"unicast-network-simulator-devlog-1","subsubtype":"","subtype":"","type":"post","version":1120124},"node_metadata":{"n_key":"366629","n_urlkey":"432130","n_parent":"361412","n_path":"\/events\/ludum-dare\/53\/unicast-network-simulator\/unicast-network-simulator-devlog-1","n_slug":"unicast-network-simulator-devlog","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"361409","n_created":"1682951117","n_modified":"1682975418","n_version":"1120124","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/unicast-network-simulator\/unicast-network-simulator-devlog-1","text":"I was thinking of joining Ludum Dare 53, after not having done much game-related development for a while. After not liking the \"Delivery\" theme at all (I'm a dev not a mailman) I almost didn't join - but changed my mind on Saturday noon when I got the idea of delivering emails \/ packets across a node network.\n\nSince this was the first game jam I took part in, I decided to develop in Python with pygame, which is what I am used to. I ended up having a respectable playable prototype after 5 hours and decided to go for a Compo entry (48h) instead of a Jam entry (72h). I did end up making the deadline, spending all of Sunday polishing - sadly ran out of time to add more levels \/ content, but as a highscore-game it is feature-complete as is :)\n\n![gameplay.gif](\/\/\/raw\/1c3\/85\/z\/58d07.gif)\n\nLinks:\n- Game jam entry: ldjam.com\/events\/ludum-dare\/53\/unicast-network-simulator\n- itch.io game link: richardbaltrusch.itch.io\/unicast-network-simulator\n- source code: github.com\/rbaltrusch\/unicast_network_sim","title":"Unicast Network Simulator Devlog 1","wayback_source":[]}