{"author_link":"\/users\/digital-bacon","author_name":"digital bacon","author_uid":"digital-bacon","comments":[],"epoch":1682993965,"event":"LD53","format":"md","ldjam_node_id":368104,"likes":3,"metadata":{"p_key":"200242","p_author":"digital bacon","p_authorkey":"1080914","p_urlkey":"432905","p_title":"That was TOO close","p_cat":"LDJam ","p_event":"LD53","p_time":"1682993965","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1080914","us_name":"digital bacon","us_username":"digital-bacon","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":5,"author":80914,"body":"Finished coding literally seconds before the jam period ended, then spent most of the submission hour begging, pleading, bargaining, cajoling, and finally outright threatening Unity to actual build something.\n\nBut it's done, with HTML5 and Windows builds. I'd like to think I learned some things from previous jams, particularly in terms of time management and planning. Still need to work on knowing when I've over-scoped for what's possible in the 72 hours, had to do some rescopong in the last few hours, when I should've done that a lot sooner.\n\nHoping everyone had fun, now the joy of playing and rating begins :grin: . And if somebody made a *Kiki's Delivery Service* game, please let me know...","comments":0,"created":"2023-05-02T02:11:24Z","files":[],"files-timestamp":0,"id":368104,"love":3,"love-timestamp":"2023-05-02T02:42:50Z","meta":[],"modified":"2023-05-02T02:42:50Z","name":"That was TOO close","node-timestamp":"2023-05-02T02:19:25Z","parent":333184,"parents":[1,5,9,332127,333184],"path":"\/events\/ludum-dare\/53\/delivery-city\/that-was-too-close","published":"2023-05-02T02:19:25Z","scope":"public","slug":"that-was-too-close","subsubtype":"","subtype":"","type":"post","version":1132751},"node_metadata":{"n_key":"368104","n_urlkey":"432905","n_parent":"333184","n_path":"\/events\/ludum-dare\/53\/delivery-city\/that-was-too-close","n_slug":"that-was-too-close","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"80914","n_created":"1682993484","n_modified":"1682995370","n_version":"1132751","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/delivery-city\/that-was-too-close","text":"Finished coding literally seconds before the jam period ended, then spent most of the submission hour begging, pleading, bargaining, cajoling, and finally outright threatening Unity to actual build something.\n\nBut it's done, with HTML5 and Windows builds. I'd like to think I learned some things from previous jams, particularly in terms of time management and planning. Still need to work on knowing when I've over-scoped for what's possible in the 72 hours, had to do some rescopong in the last few hours, when I should've done that a lot sooner.\n\nHoping everyone had fun, now the joy of playing and rating begins :grin: . And if somebody made a *Kiki's Delivery Service* game, please let me know...","title":"That was TOO close","wayback_source":[]}