{"author_name":"crazya","cat":"LD #32","comments":[{"author_name":"ashen","time":"April 18, 2015 12:21 am","epoch":1429334460,"text":"Really clever idea.  FYI some practical research:. It takes just 0.3 seconds after a TV is turned on for my nephew and niece to lose all ability to respond to anything.  Any further attempt to communicate is futile until the TV is turned off, at which time they become quite dangerous for a period of about 10 minutes \ud83d\ude09","spam":"N"}],"epoch":1429333500,"likes":0,"metadata":{"p_key":"20027","p_author":"crazya","p_authorkey":"504457","p_urlkey":"55360","p_title":"NEW MEDIA ARE EVIL","p_cat":"LD #32","p_event":"LD32","p_time":"1429333500","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"504457","us_name":"crazya","us_username":"crazya","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I have a concept for our gallant hero&#8217;s weapon: a television! No, seriously. At any point, you can place down the television, and enemies in front of it will become transfixed until you get rid of the TV. Aside from incapacitating those who attack you, you can also prevent others from operating machinery, etc. Visually, the game resembles a roguelike, put plays very differently.<\/p>\n <p>Currently partway through working on the TV light mechanics, which are pretty important to the gameplay. Decided to turn in for the night because my brain is fried. Screenshots tomorrow.<\/p>","time":"April 18th, 2015 12:05 am","title":"NEW MEDIA ARE EVIL"}