{"author_link":"\/users\/vidu","author_name":"Vidu","author_uid":"vidu","comments":[],"epoch":1683133036,"event":"LD53","format":"md","ldjam_node_id":369317,"likes":8,"metadata":{"p_key":"200673","p_author":"Vidu","p_authorkey":"1239597","p_urlkey":"433342","p_title":"A quick tuto on how we created so many buildings fast","p_cat":"LDJam ","p_event":"LD53","p_time":"1683133036","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1239597","us_name":"Vidu","us_username":"vidu","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":2,"author":239597,"body":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/postal-hero\n\nHi everyone!\nI've received a lot of feedback from people impressed by the huge city in our game, especially the variety in our buildings. So, I thought it would be cool to share how I created so many buildings in the game.\n\nFrom the start, we wanted a large city that allowed the player to navigate without a map. Therefore, we needed to avoid the repetitive aspect of buildings while working on the level design.\n\nFirstly, we needed to define the artistic direction of the project, so I started working on these two buildings to discuss with the team.\n\n![01_Concept.png](\/\/\/raw\/de7\/a3\/z\/5b116.png)\n\nDrawing inspiration from my work at Blue Canvas Media, I decided to create a building kit, which resulted in:\n![02_Kit.png](\/\/\/raw\/de7\/a3\/z\/5b117.png)\n\nThe idea was to quickly create about fifteen houses from this kit to populate the city. Then, like in a game, all we had to do was take different elements and assemble them to create coherent properties.\n\nHave you played our game?\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/postal-hero\n\nWhat did you think of the city? Do you want more tutorials or more detailed tutorials? Feel free to comment on this post, and I'll respond to everyone!","comments":1,"comments-timestamp":"2023-05-03T17:08:37Z","created":"2023-05-03T16:49:00Z","files":[],"files-timestamp":0,"id":369317,"love":8,"love-timestamp":"2023-05-03T21:23:56Z","meta":[],"modified":"2023-05-03T21:23:56Z","name":"A quick tuto on how we created so many buildings fast","node-timestamp":"2023-05-03T16:57:16Z","parent":365541,"parents":[1,5,9,332127,365541],"path":"\/events\/ludum-dare\/53\/postal-hero\/a-quick-tuto-on-how-we-created-so-many-buildings-fast","published":"2023-05-03T16:57:16Z","scope":"public","slug":"a-quick-tuto-on-how-we-created-so-many-buildings-fast","subsubtype":"","subtype":"","type":"post","version":1139563},"node_metadata":{"n_key":"369317","n_urlkey":"433342","n_parent":"365541","n_path":"\/events\/ludum-dare\/53\/postal-hero\/a-quick-tuto-on-how-we-created-so-many-buildings-fast","n_slug":"a-quick-tuto-on-how-we-created-s","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239597","n_created":"1683132540","n_modified":"1683149036","n_version":"1139563","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/postal-hero\/a-quick-tuto-on-how-we-created-so-many-buildings-fast","text":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/postal-hero\n\nHi everyone!\nI've received a lot of feedback from people impressed by the huge city in our game, especially the variety in our buildings. So, I thought it would be cool to share how I created so many buildings in the game.\n\nFrom the start, we wanted a large city that allowed the player to navigate without a map. Therefore, we needed to avoid the repetitive aspect of buildings while working on the level design.\n\nFirstly, we needed to define the artistic direction of the project, so I started working on these two buildings to discuss with the team.\n\n![01_Concept.png](\/\/\/raw\/de7\/a3\/z\/5b116.png)\n\nDrawing inspiration from my work at Blue Canvas Media, I decided to create a building kit, which resulted in:\n![02_Kit.png](\/\/\/raw\/de7\/a3\/z\/5b117.png)\n\nThe idea was to quickly create about fifteen houses from this kit to populate the city. Then, like in a game, all we had to do was take different elements and assemble them to create coherent properties.\n\nHave you played our game?\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/postal-hero\n\nWhat did you think of the city? Do you want more tutorials or more detailed tutorials? Feel free to comment on this post, and I'll respond to everyone!","title":"A quick tuto on how we created so many buildings fast","wayback_source":[]}