A haiku game

To find your sunshine

Grab your parts through the abyss

When found - grasp brightly

ST1_swings.png

Earlier, we at Ardskape released our full version of the 7Deeps adventure, originated from the LD48 jam.

Sunshine Trial, our submission for LD53, is within the 7Deeps lore, however there's no essential connection to it.

Sunshine Trial is a short expression towards light and betterness. The game gives you the trial, passing through the tides (astral, or else), through transformation, catching to the sunshine, getting yourself whole, putting your parts together.

ST4_abyss.png

The game, however, is not designed for mental institutions, especially not for those men, who can't feel the walls, if they're not seen.

Controls are also the part of the narrative here, for our tad kid, when transformed, can only strive through the tides (using space); there's no way back because he can't go back. But sometimes he needs to stop striving, let the flow, to get the light doors opened.

ST3_maze.png

Turn to Sunshine - is the only text seen in the game, which tells the basic idea of how to solve the maze.

The idea of this game has originated from our early prototype of a different kind of maze-like game. We're giving this one the fresh start, rethought, redone, with an aim of developing a casual-like, yet thoughtful, maze experience further.

For now, there's a haiku game: a journey to befriend some sunshine (and don't let that "sunshine" of yours outburst).

This world needs more good and shining, doesn't it always?