Fixes and balancing
Hi there hello :wave:
We just patched Space Haulers to fix some bugs and balance issue, so it should hopefully be less harsh and feel more rewarding to play now, hope you give it a try!
https://ldjam.com/events/ludum-dare/53/space-haulers

1.0.1:
- Fix ship menu not closing
- Fix repair
- Fix missing translation and typo (french)
- Remove red dot (debug info)
1.0.2 (rolled back, out of jam scope)
- All waves now wait longer between spawning mobs.
- Level duration is now 60 seconds, not 300 or whatever because of a bug.
- Difficulty now gradually ramps up in a level.
- Fix money trickle of 5 Credits/s.
- Cargo - Delievery Value decreased from 200 to 150
- Danger Cargo - Cost increased from 150 to 200. Increases wave difficulty by 0.5 instead 1.0.
- Railbeam - Increase range from 200 to 300. Decrease Damage from 100 to 25.
- Plasma Turret - Decrease Damage from 10 to 5.
- Double Chomper and Grabber Health.
- Chompers and Grabbers now actually try to attack Ship.
- Chomper damage decreased from 10 to 3.
- Grabber damage increased from 10 to 15.
- Increased Chomper and Grabber collision damage cooldown from 0.5s to 1.0s.
- Double Chomper and Grabber health: 30 to 60 and 110 to 220
- Increase Chomper speed from 150 to 250.
- Increase Grabber speed from 100 to 150.
- Increase Watcher damage from 2 to 5.
- Increase Watcher health from 30 to 100.
- Fix Wave length timer calculation