Fixes and balancing

Hi there hello :wave:

We just patched Space Haulers to fix some bugs and balance issue, so it should hopefully be less harsh and feel more rewarding to play now, hope you give it a try!

https://ldjam.com/events/ludum-dare/53/space-haulers 0zfBZV.jpg

1.0.1:

  • Fix ship menu not closing
  • Fix repair
  • Fix missing translation and typo (french)
  • Remove red dot (debug info)

1.0.2 (rolled back, out of jam scope)

  • All waves now wait longer between spawning mobs.
  • Level duration is now 60 seconds, not 300 or whatever because of a bug.
  • Difficulty now gradually ramps up in a level.
  • Fix money trickle of 5 Credits/s.
  • Cargo - Delievery Value decreased from 200 to 150
  • Danger Cargo - Cost increased from 150 to 200. Increases wave difficulty by 0.5 instead 1.0.
  • Railbeam - Increase range from 200 to 300. Decrease Damage from 100 to 25.
  • Plasma Turret - Decrease Damage from 10 to 5.
  • Double Chomper and Grabber Health.
  • Chompers and Grabbers now actually try to attack Ship.
  • Chomper damage decreased from 10 to 3.
  • Grabber damage increased from 10 to 15.
  • Increased Chomper and Grabber collision damage cooldown from 0.5s to 1.0s.
  • Double Chomper and Grabber health: 30 to 60 and 110 to 220
  • Increase Chomper speed from 150 to 250.
  • Increase Grabber speed from 100 to 150.
  • Increase Watcher damage from 2 to 5.
  • Increase Watcher health from 30 to 100.
  • Fix Wave length timer calculation