{"author_link":"\/users\/zenbreaker","author_name":"ZenBreaker","author_uid":"zenbreaker","comments":[],"epoch":1683274340,"event":"LD53","format":"md","ldjam_node_id":369832,"likes":1,"metadata":{"p_key":"200922","p_author":"ZenBreaker","p_authorkey":"1239353","p_urlkey":"433594","p_title":"Patch Compo Game","p_cat":"LDJam ","p_event":"LD53","p_time":"1683274340","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1239353","us_name":"ZenBreaker","us_username":"zenbreaker","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":239353,"body":"What is a new feature and therefore not allowed?\n\n\nMy players complained about missing indicators, like what is clickable and in which direction do things move, how large is the hitbox? Theoretically I'd say adding indicators would be a feature, but only one that makes the game experience better not adding more stuff in.\n\n\nAlso some stuff is apparently random and I could try fix that, so the game states are reproducible.\n\n\nWhat do you think? I wouldnt add any other elements or levels. Just make it more clear what you can do.\n\n\nAlso if  you havent played it yet, try it out. Was my first game jam ever. Sounds and graphics suck, but I hope you like the gameplay :heart:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/crazy-post-office\n\n![Preview_new.png](\/\/\/raw\/9f6\/a3\/z\/5b5c0.png)","comments":0,"created":"2023-05-05T08:06:43Z","files":[],"files-timestamp":0,"id":369832,"love":1,"love-timestamp":"2023-05-05T21:42:14Z","meta":[],"modified":"2023-05-05T21:42:14Z","name":"Patch Compo Game","node-timestamp":"2023-05-05T08:12:20Z","parent":336582,"parents":[1,5,9,332127,336582],"path":"\/events\/ludum-dare\/53\/crazy-post-office\/patch-compo-game","published":"2023-05-05T08:12:20Z","scope":"public","slug":"patch-compo-game","subsubtype":"","subtype":"","type":"post","version":1142134},"node_metadata":{"n_key":"369832","n_urlkey":"433594","n_parent":"336582","n_path":"\/events\/ludum-dare\/53\/crazy-post-office\/patch-compo-game","n_slug":"patch-compo-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239353","n_created":"1683274003","n_modified":"1683322934","n_version":"1142134","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/crazy-post-office\/patch-compo-game","text":"What is a new feature and therefore not allowed?\n\n\nMy players complained about missing indicators, like what is clickable and in which direction do things move, how large is the hitbox? Theoretically I'd say adding indicators would be a feature, but only one that makes the game experience better not adding more stuff in.\n\n\nAlso some stuff is apparently random and I could try fix that, so the game states are reproducible.\n\n\nWhat do you think? I wouldnt add any other elements or levels. Just make it more clear what you can do.\n\n\nAlso if  you havent played it yet, try it out. Was my first game jam ever. Sounds and graphics suck, but I hope you like the gameplay :heart:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/53\/crazy-post-office\n\n![Preview_new.png](\/\/\/raw\/9f6\/a3\/z\/5b5c0.png)","title":"Patch Compo Game","wayback_source":[]}