Post-jam updages and postmortem

Check the submission page for links and changelog
https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper
This jam was wild, it was my first (successful) jam and also my first actually finished game, lots of first times. I lived for this jam, waking up straight to the game and working on it until late at night. I was planning lots more for the jam version but didn't manage to do it all, but still, I'm very happy with the result of the jam and will participate in the next one for sure.
I was planning on adding sound but kept leaving it to do later, and in the end, I didn't add it, So what was learned is: don't neglect sound and try to finish the main ply loop as soon as possible so you can play test it. I think my scope was ok, but still, next time I'll try to keep it as down as possible, although it wasn't as big, there were lots of things I planned and didn't manage to make.
After some much-needed rest and I finally had time to playtest the game, although there weren't many bugs there were some huge game-breaking ones, finally, now it's (mostly) everything fixed. I plan to keep working on it, so stay tuned if you liked it.