Response for DETOUR was outstanding: I cannot thank you all enough!
When I was going into LD-53, my first ever gamejam, I didn't know exactly what I would get out of it. Will it be new Godot skills? Fun from brainstorming ideas? Excitement from being completely in the flow for three days? Playing other peoples' games and finding hidden gems?
Well, it turns out that yes, all above, but there was one more, experience-defining aspect: overwhelming amount of positive and constructive feedback! After the first day, when everybody needed to play and comment others games, my game was also played and commented. And this was actually the first time I had my real game being played and reviewed by so many strangers. And, oh boy, it was so much fun! Serotonin level went through the roof! It's hard to explain this, but probably I don't even need to explain: I guess you all already know this and at least partially come for this feeling.
Also, I got a big reassurement of my skill at creating interesting mechanics and designing good levels. It's somehow 10 times more impactful to hear this from complete strangers than from friends.
For me, it is worthy to participate in future Ludum Dare-s even for this feeling of euphoria alone.
Here is our thanks for all those who already played DETOUR, and at the same time our in-game end card! We had no time to colour it properly, but it still has its own charm this way. :smile:

P.S. You can still play DETOUR, our little mixture of puzzle and arcade game, and it looks a bit like this:

https://ldjam.com/events/ludum-dare/53/detour