{"author_link":"\/users\/honest-dan","author_name":"Honest Dan","author_uid":"honest-dan","comments":[],"epoch":1683419768,"event":"LD53","format":"md","ldjam_node_id":370143,"likes":15,"metadata":{"p_key":"201088","p_author":"Honest Dan","p_authorkey":"1052174","p_urlkey":"433763","p_title":"Post jam version with Controller Support and QoL Improvements","p_cat":"LDJam ","p_event":"LD53","p_time":"1683419768","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1052174","us_name":"Honest Dan","us_username":"honest-dan","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":11,"author":52174,"body":"The main critical feedback we've had about [Elevander of the Emu Express](https:\/\/ldjam.com\/events\/ludum-dare\/53\/elevander-of-the-emu-express\/) has been that our little chicken is too hard to control! Whilst our intention was to make a \"challenging control scheme\" that strayed from typical platformers, we have put together a post-jam version with controller support and some quality of life changes that may help with the learning curve.\n\nIf you have a windows controller (PS4 doesn't work out of the box in Unreal Engine without us having the PS devkit sadly), you can use it during a level to control the chicken. We haven't updated menu's to work with controller.\n\n### Controls\n- A: Flap\n- X: Dash\n- B: Drop mail\n- RT \/ LT: Cycle mail\n- Left Stick: Jump\/Dash direction\n\n### Post Jam Updates include:\n- Significantly increased stamina regen while grounded\n- Removed \"stun effect\" when hitting your head on a wall\n- Increased rate in which you can \"flap\" (jump)\n- Updated glide to have a consistent fall speed when flapping or dashing.\n- Attempted to fix mail duplication bug\n\n![full_tutorial_3.gif](\/\/\/raw\/ecb\/c\/z\/5b217.gif)","comments":3,"comments-timestamp":"2023-05-07T12:52:39Z","created":"2023-05-07T00:31:20Z","files":[],"files-timestamp":0,"id":370143,"love":15,"love-timestamp":"2023-05-07T10:56:44Z","meta":[],"modified":"2023-05-07T12:52:39Z","name":"Post jam version with Controller Support and QoL Improvements","node-timestamp":"2023-05-07T00:37:12Z","parent":332681,"parents":[1,5,9,332127,332681],"path":"\/events\/ludum-dare\/53\/elevander-of-the-emu-express\/post-jam-version-with-controller-support-and-qol-improvements","published":"2023-05-07T00:36:08Z","scope":"public","slug":"post-jam-version-with-controller-support-and-qol-improvements","subsubtype":"","subtype":"","type":"post","version":1143701},"node_metadata":{"n_key":"370143","n_urlkey":"433763","n_parent":"332681","n_path":"\/events\/ludum-dare\/53\/elevander-of-the-emu-express\/post-jam-version-with-controller-support-and-qol-improvements","n_slug":"post-jam-version-with-controller","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52174","n_created":"1683419480","n_modified":"1683463959","n_version":"1143701","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/elevander-of-the-emu-express\/post-jam-version-with-controller-support-and-qol-improvements","text":"The main critical feedback we've had about [Elevander of the Emu Express](https:\/\/ldjam.com\/events\/ludum-dare\/53\/elevander-of-the-emu-express\/) has been that our little chicken is too hard to control! Whilst our intention was to make a \"challenging control scheme\" that strayed from typical platformers, we have put together a post-jam version with controller support and some quality of life changes that may help with the learning curve.\n\nIf you have a windows controller (PS4 doesn't work out of the box in Unreal Engine without us having the PS devkit sadly), you can use it during a level to control the chicken. We haven't updated menu's to work with controller.\n\n### Controls\n- A: Flap\n- X: Dash\n- B: Drop mail\n- RT \/ LT: Cycle mail\n- Left Stick: Jump\/Dash direction\n\n### Post Jam Updates include:\n- Significantly increased stamina regen while grounded\n- Removed \"stun effect\" when hitting your head on a wall\n- Increased rate in which you can \"flap\" (jump)\n- Updated glide to have a consistent fall speed when flapping or dashing.\n- Attempted to fix mail duplication bug\n\n![full_tutorial_3.gif](\/\/\/raw\/ecb\/c\/z\/5b217.gif)","title":"Post jam version with Controller Support and QoL Improvements","wayback_source":[]}