{"author_link":"\/users\/nozomu57","author_name":"Nozomu57","author_uid":"nozomu57","comments":[],"epoch":1683467066,"event":"LD53","format":"md","ldjam_node_id":370184,"likes":4,"metadata":{"p_key":"201101","p_author":"Nozomu57","p_authorkey":"1354631","p_urlkey":"433776","p_title":"DETOUR development: day 1 -> day 2 -> day 3","p_cat":"LDJam ","p_event":"LD53","p_time":"1683467066","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1354631","us_name":"Nozomu57","us_username":"nozomu57","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":354631,"body":"Thank god we had 3 days for completing the game, there is no way we could be proud to ship the game at day-2-state :laughing: \n\nDay 1, no graphics, no delivery, just glitchy *(trust me)* rope physics and level designs \"on paper\":\n![Day 1 (small).gif](\/\/\/raw\/749\/65\/z\/5b891.gif)\n\nDay 2, we already have some of the logic behind enemies, robot can deliver boxes, levels start to form:\n![Day 2 (small).gif](\/\/\/raw\/749\/65\/z\/5b892.gif)\n\nDay 3, all sprites and necessary logic for moving enemies\/restarting\/progressing come together:\n![Day 3 (small).gif](\/\/\/raw\/749\/65\/z\/5b893.gif)\n\nP.S. Sorry everybody who had seen this game on forum a couple of times already, I promise there is only one post left: technical one, about math behind the rope behaviour.\n\nYou can play DETOUR here: https:\/\/ldjam.com\/events\/ludum-dare\/53\/detour","comments":0,"created":"2023-05-07T13:33:39Z","files":[],"files-timestamp":0,"id":370184,"love":4,"love-timestamp":"2023-05-07T14:34:25Z","meta":[],"modified":"2023-05-07T14:34:25Z","name":"DETOUR development: day 1 -> day 2 -> day 3","node-timestamp":"2023-05-07T13:44:26Z","parent":354774,"parents":[1,5,9,332127,354774],"path":"\/events\/ludum-dare\/53\/detour\/detour-development-day-1-day-2-day-3","published":"2023-05-07T13:44:26Z","scope":"public","slug":"detour-development-day-1-day-2-day-3","subsubtype":"","subtype":"","type":"post","version":1143898},"node_metadata":{"n_key":"370184","n_urlkey":"433776","n_parent":"354774","n_path":"\/events\/ludum-dare\/53\/detour\/detour-development-day-1-day-2-day-3","n_slug":"detour-development-day-1-day-2-d","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"354631","n_created":"1683466419","n_modified":"1683470065","n_version":"1143898","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/detour\/detour-development-day-1-day-2-day-3","text":"Thank god we had 3 days for completing the game, there is no way we could be proud to ship the game at day-2-state :laughing: \n\nDay 1, no graphics, no delivery, just glitchy *(trust me)* rope physics and level designs \"on paper\":\n![Day 1 (small).gif](\/\/\/raw\/749\/65\/z\/5b891.gif)\n\nDay 2, we already have some of the logic behind enemies, robot can deliver boxes, levels start to form:\n![Day 2 (small).gif](\/\/\/raw\/749\/65\/z\/5b892.gif)\n\nDay 3, all sprites and necessary logic for moving enemies\/restarting\/progressing come together:\n![Day 3 (small).gif](\/\/\/raw\/749\/65\/z\/5b893.gif)\n\nP.S. Sorry everybody who had seen this game on forum a couple of times already, I promise there is only one post left: technical one, about math behind the rope behaviour.\n\nYou can play DETOUR here: https:\/\/ldjam.com\/events\/ludum-dare\/53\/detour","title":"DETOUR development: day 1 -> day 2 -> day 3","wayback_source":[]}