{"author_link":"\/users\/simmo","author_name":"simmo","author_uid":"simmo","comments":[],"epoch":1683661330,"event":"LD53","format":"md","ldjam_node_id":370431,"likes":0,"metadata":{"p_key":"201178","p_author":"simmo","p_authorkey":"1327079","p_urlkey":"433854","p_title":"Cyndermine Mail Delivery Service: The Postmortem","p_cat":"LDJam ","p_event":"LD53","p_time":"1683661330","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1327079","us_name":"simmo","us_username":"simmo","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":1,"author":327079,"body":"So, okay, maybe the name could have been a bit more catchy...\n\n![gay.png](\/\/\/raw\/7ad\/f4\/z\/5ba52.png)\n\nBut setting that aside, for only my second or maybe third complete game, and for the first Jam I've actually made a game for, I must say I'm really proud with what I've achieved.\n\nI'd decided I wanted to make a rhythm game, because it sounded like a fun challenge, and to get the core mechanics together, get a fully-functioning level creator\/recorder (with built-in custom level sharing capability on the Windows download version), and not to mention, of course, the actual music was way more intense that I'd even imagined. But it was a lot of fun.\n\nThe biggest thing the game lacks is polish, which had I kept my silly little brain attentive for maybe one more day, I could have applied, but hey-ho. Some nice decoration on the levels, a combo meter, and most certainly a better indication of whether you're hitting the notes or not are definitely top of the to-add-some-time-in-the-future list... And also a sync\/calibration level to make sure it plays just as well for everyone.\n\nI also realise the game may or may not be significantly harder than I realised aha. Turns out Rhythm games are quite easy if you're the one who made them LOL.\n\nFurthermore, I would have liked to have had a chance to add a micro-story\/an NCP to at least give context to the levels and their gimicks. E.g. I think it\u2019s hard to tell that the levels are supposed to be Plains, Desert, City, Space, Sea etc., and the \u2018\u2019\u2019\u2019\u2019smog\u2019\u2019\u2019\u2019 \/ short-range visibility at \u2018night\u2019 gimicks are just entirely uncontextual. Some nonsensical NPC one-liner would\u2019ve probably helped clear them up.\n\nBut ultimately, I'm really happy with what I've achieved. I'll probably tweak and improve it a bit more with some polish, and everyone's feedback eventually, as I think it'd be nice to truly wrap it up nicely.\n\nAnd maybe change the keys I chose to use.\n\nAnd the perspective...\n\nAnd more decoration...\n\nAnd more vans...\n\nAnd more levels...\n\nOne day. Maybe.\n\nFor now though, this experience has been a bunch of fun, and I'll definitely be taking part it more Jams down the line! I'mm off to play and rate some more games, and if you'd like to give mine a go, your feedback is always welcomed and appreciated!\n\n[Cyndermine Mail Delivery Service](https:\/\/ldjam.com\/events\/ludum-dare\/53\/cyndermine-mail-delivery-service)","comments":0,"created":"2023-05-09T19:32:41Z","files":[],"files-timestamp":0,"id":370431,"love":0,"meta":[],"modified":"2023-05-09T19:44:36Z","name":"Cyndermine Mail Delivery Service: The Postmortem","node-timestamp":"2023-05-09T19:44:36Z","parent":332449,"parents":[1,5,9,332127,332449],"path":"\/events\/ludum-dare\/53\/cyndermine-mail-delivery-service\/cyndermine-mail-delivery-service-the-postmortem","published":"2023-05-09T19:42:10Z","scope":"public","slug":"cyndermine-mail-delivery-service-the-postmortem","subsubtype":"","subtype":"","type":"post","version":1144818},"node_metadata":{"n_key":"370431","n_urlkey":"433854","n_parent":"332449","n_path":"\/events\/ludum-dare\/53\/cyndermine-mail-delivery-service\/cyndermine-mail-delivery-service-the-postmortem","n_slug":"cyndermine-mail-delivery-service","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"327079","n_created":"1683660761","n_modified":"1683661476","n_version":"1144818","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/cyndermine-mail-delivery-service\/cyndermine-mail-delivery-service-the-postmortem","text":"So, okay, maybe the name could have been a bit more catchy...\n\n![gay.png](\/\/\/raw\/7ad\/f4\/z\/5ba52.png)\n\nBut setting that aside, for only my second or maybe third complete game, and for the first Jam I've actually made a game for, I must say I'm really proud with what I've achieved.\n\nI'd decided I wanted to make a rhythm game, because it sounded like a fun challenge, and to get the core mechanics together, get a fully-functioning level creator\/recorder (with built-in custom level sharing capability on the Windows download version), and not to mention, of course, the actual music was way more intense that I'd even imagined. But it was a lot of fun.\n\nThe biggest thing the game lacks is polish, which had I kept my silly little brain attentive for maybe one more day, I could have applied, but hey-ho. Some nice decoration on the levels, a combo meter, and most certainly a better indication of whether you're hitting the notes or not are definitely top of the to-add-some-time-in-the-future list... And also a sync\/calibration level to make sure it plays just as well for everyone.\n\nI also realise the game may or may not be significantly harder than I realised aha. Turns out Rhythm games are quite easy if you're the one who made them LOL.\n\nFurthermore, I would have liked to have had a chance to add a micro-story\/an NCP to at least give context to the levels and their gimicks. E.g. I think it\u2019s hard to tell that the levels are supposed to be Plains, Desert, City, Space, Sea etc., and the \u2018\u2019\u2019\u2019\u2019smog\u2019\u2019\u2019\u2019 \/ short-range visibility at \u2018night\u2019 gimicks are just entirely uncontextual. Some nonsensical NPC one-liner would\u2019ve probably helped clear them up.\n\nBut ultimately, I'm really happy with what I've achieved. I'll probably tweak and improve it a bit more with some polish, and everyone's feedback eventually, as I think it'd be nice to truly wrap it up nicely.\n\nAnd maybe change the keys I chose to use.\n\nAnd the perspective...\n\nAnd more decoration...\n\nAnd more vans...\n\nAnd more levels...\n\nOne day. Maybe.\n\nFor now though, this experience has been a bunch of fun, and I'll definitely be taking part it more Jams down the line! I'mm off to play and rate some more games, and if you'd like to give mine a go, your feedback is always welcomed and appreciated!\n\n[Cyndermine Mail Delivery Service](https:\/\/ldjam.com\/events\/ludum-dare\/53\/cyndermine-mail-delivery-service)","title":"Cyndermine Mail Delivery Service: The Postmortem","wayback_source":[]}