I dream of pixel art postcompo: generative AI in the browser
I've participated in many LDs, but this time round I made it really hard for myself! My goal was to create an AI and put it in a browser game. I decided on a generative AI that generates pixel art, because I am really interested in image generation. Being a total noob to Python and Pytorch, I had an insane weekend, and barely managed to publish something functional.
But is was a start. After another week of hard work, I actually managed to get a good result! I now have a neural network that reliably creates potion sprites.
I had to fix a lot of things before it worked well. I changed the approach, from GAN to denoising autoencoder, to denoising in latent space; I had to work around bugs and issues in Torch model export and ONNX; I spent a lot of time digging deeper into Pytorch and trying different things.
I started with a messy 16x16 pixel art dataset, created on day 1, which I cleaned and reduced to 8x8 to make it more tractable. When I finally got it to reproduce the sprites reliably, I realised that the sprites are not similar enough for generalization or creative variations. So I needed a dataset with a lot of similar sprites. I ended up using a hand-coded sprite generator to generate a dataset of 1024 12x12 potion sprites. The neural network managed to replicate these potions quite reliably, demonstrating that it can replicate the algorithm from just examples.
The original generation algorithm
