Behind The Scenes!
Come try out our strange coop beat-em-up!
Once again we had to find a way to transform a living room/dining room into a green screen studio. To get the lighting right we had to move all kinds of things about in several rooms of one of our houses, covering windows with heavy blankets and such by nailing them to the wall.
We then had two people on editing/digitizing duty for the first time, which made the scale of what we accomplished at all possible. Besides just cutting out frames we also had to assign hitboxes and timings to the animations, so one of our team mates spend the entirety of Saturday doing just that for the enemies and characters.
The game has 351 frames in it total at the end, although even with more members than usual we ended up working furiously right up to the time limit. The game has some jank to it and it's definitely harder than I'd hoped, but it's still pretty awesome. We spent the last couple hours playing it, tweaking it, and playing it again until we beat it satisfyingly, but it's definitely more balanced for COOP than for not.
We also had another programmer and 3d-modeller this year! CherryShroom made these great rendered backgrounds with parallax for us and implemented tons of great features, tying the world together. Overall, I'm really happy with what we accomplished and we definitely learned alot for next time. Give our game a shot if you want to beat us up, as us, and stay tuned for future ludum dares where we'll continue to try to figure out how to do this sort of thing even better.
