{"author_link":"\/users\/rodrigo-denubila","author_name":"Rodrigo Den\u00fabila","author_uid":"rodrigo-denubila","comments":[],"epoch":1683945909,"event":"LD53","format":"md","ldjam_node_id":370646,"likes":2,"metadata":{"p_key":"201247","p_author":"Rodrigo Den\u00fabila","p_authorkey":"1005277","p_urlkey":"433927","p_title":"Post mortem of Fangs&Fury","p_cat":"LDJam ","p_event":"LD53","p_time":"1683945909","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1005277","us_name":"Rodrigo Den\u00fabila","us_username":"rodrigo-denubila","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":7,"author":5277,"body":"This is not my first LD, but, for personal reasons, it was a long time since my last entry. Maybe because of this, I make a primary mistake: I tried to develop a game with a huge scope.\n\nMy idea for the game was simple: you play as a servant that have to delivery blood for Dracula while  and these are what I want achieve in this LD:\n\n- :white_check_mark: custom 3D modeling for the characters\n- :white_check_mark: custom 3D modeling for the city\/environment\n- :white_check_mark: 3 different kind of enemies\n- :white_check_mark: combat system \n- :x: pedestrians\n- :x: upgrades (more health, moving faster, carry more blood, etc)\n- :x: leaderboard\n- :x: voice acting and sfx\n- :x: background history\n- :x: in-game tutorial\n\nAs you can see, I accomplish less than half of what I had planned, and what is missing make a huge difference in the final result of the game.\n\n### But, what went wrong?\n\nAt the beggining I had this idea to have a combat system, something similar to the Batman Arkham series, and as the combat is the core part of the game I started with it (actually I started modeling 2 main characters and then I started the combat system).\n\nI used a tutorial from Mix&Jam channel as inspiration. But this mechanic take much more time to implement than I was planning. Actually I took about 80% of the time of the gamejam in this. Even with the help of the tutorial, I tried to implement different things like 3 types of enemies and an state machine for the AI.\n\nhttps:\/\/www.youtube.com\/watch?v=GFOpKcpKGKQ\n\nhttps:\/\/www.youtube.com\/watch?v=z47GqucaORM\n\nWhen I was happy with the result of the combat system I was already too tired and with short time until the end of the jam, but I still had a lot of work to do, so I started doing the 3d modeling for the vampire hunter and for the city and then I tried to put everything together inside Unity.\n\n![2023-04-30_18h30_09.png](\/\/\/raw\/d94\/1\/z\/5bba9.png)\n\nBut I still had the programming part, so I had to implement the blood collecting and delivery mechanics, because without this the game doesn't make sense.\n\nWhen this was done, It was missing only 1 hour left, and the game didn't have a main menu nor an instruction page, so I spent the last hour doing this, building the game and posting it here.\n\n### What I learned in this jam\n\nKeep the game scope short was my greatest learning in this jam (even if I already know this), and to start making the game enjoyable and fun, and then make it beautiful. It's better to have a fun ugly game than a beautiful boring game.\n\n![2023-04-30_22h52_19.png](\/\/\/raw\/d94\/1\/z\/5bbaa.png)\n![2023-04-30_23h36_08.png](\/\/\/raw\/d94\/1\/z\/5bbab.png)\n\n### Conclusion\n\nAfter 2 yeas without participating in any gamejam, it was really great to make this game, and even if it not turns what I expected, I really enjoyed making it and had much fun during the process.\n\nDidn't play Fangs&Fury yet? [Play it now](https:\/\/ldjam.com\/events\/ludum-dare\/53\/fangs-and-fury)","comments":0,"created":"2023-05-13T02:01:31Z","files":[],"files-timestamp":0,"id":370646,"love":2,"love-timestamp":"2023-05-13T14:20:52Z","meta":[],"modified":"2023-05-13T14:20:52Z","name":"Post mortem of Fangs&Fury","node-timestamp":"2023-05-13T02:59:32Z","parent":356335,"parents":[1,5,9,332127,356335],"path":"\/events\/ludum-dare\/53\/fangs-and-fury\/post-mortem-of-fangsfury","published":"2023-05-13T02:45:09Z","scope":"public","slug":"post-mortem-of-fangsfury","subsubtype":"","subtype":"","type":"post","version":1145691},"node_metadata":{"n_key":"370646","n_urlkey":"433927","n_parent":"356335","n_path":"\/events\/ludum-dare\/53\/fangs-and-fury\/post-mortem-of-fangsfury","n_slug":"post-mortem-of-fangsfury","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5277","n_created":"1683943291","n_modified":"1683987652","n_version":"1145691","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/fangs-and-fury\/post-mortem-of-fangsfury","text":"This is not my first LD, but, for personal reasons, it was a long time since my last entry. Maybe because of this, I make a primary mistake: I tried to develop a game with a huge scope.\n\nMy idea for the game was simple: you play as a servant that have to delivery blood for Dracula while  and these are what I want achieve in this LD:\n\n- :white_check_mark: custom 3D modeling for the characters\n- :white_check_mark: custom 3D modeling for the city\/environment\n- :white_check_mark: 3 different kind of enemies\n- :white_check_mark: combat system \n- :x: pedestrians\n- :x: upgrades (more health, moving faster, carry more blood, etc)\n- :x: leaderboard\n- :x: voice acting and sfx\n- :x: background history\n- :x: in-game tutorial\n\nAs you can see, I accomplish less than half of what I had planned, and what is missing make a huge difference in the final result of the game.\n\n### But, what went wrong?\n\nAt the beggining I had this idea to have a combat system, something similar to the Batman Arkham series, and as the combat is the core part of the game I started with it (actually I started modeling 2 main characters and then I started the combat system).\n\nI used a tutorial from Mix&Jam channel as inspiration. But this mechanic take much more time to implement than I was planning. Actually I took about 80% of the time of the gamejam in this. Even with the help of the tutorial, I tried to implement different things like 3 types of enemies and an state machine for the AI.\n\nhttps:\/\/www.youtube.com\/watch?v=GFOpKcpKGKQ\n\nhttps:\/\/www.youtube.com\/watch?v=z47GqucaORM\n\nWhen I was happy with the result of the combat system I was already too tired and with short time until the end of the jam, but I still had a lot of work to do, so I started doing the 3d modeling for the vampire hunter and for the city and then I tried to put everything together inside Unity.\n\n![2023-04-30_18h30_09.png](\/\/\/raw\/d94\/1\/z\/5bba9.png)\n\nBut I still had the programming part, so I had to implement the blood collecting and delivery mechanics, because without this the game doesn't make sense.\n\nWhen this was done, It was missing only 1 hour left, and the game didn't have a main menu nor an instruction page, so I spent the last hour doing this, building the game and posting it here.\n\n### What I learned in this jam\n\nKeep the game scope short was my greatest learning in this jam (even if I already know this), and to start making the game enjoyable and fun, and then make it beautiful. It's better to have a fun ugly game than a beautiful boring game.\n\n![2023-04-30_22h52_19.png](\/\/\/raw\/d94\/1\/z\/5bbaa.png)\n![2023-04-30_23h36_08.png](\/\/\/raw\/d94\/1\/z\/5bbab.png)\n\n### Conclusion\n\nAfter 2 yeas without participating in any gamejam, it was really great to make this game, and even if it not turns what I expected, I really enjoyed making it and had much fun during the process.\n\nDidn't play Fangs&Fury yet? [Play it now](https:\/\/ldjam.com\/events\/ludum-dare\/53\/fangs-and-fury)","title":"Post mortem of Fangs&Fury","wayback_source":[]}