Rocket Jumping

The more we play our own game Rocket Fast Delivery, the more I think we stumbled upon a really cool core mechanic during the Jam that could potentially be fleshed out into a fuller game. Sure, the movement sometimes gets clunky in the version we made in three days, but I'm still surprised that it's very much satisfying.

What are your thoughts on a game where rocket jumping would be as essential to the gameplay as the gravity gun was in Half Life 2? I'm already world building in my head and thinking about how the protagonist works in a futuristic delivery company and uses rocket jumping to deliver packages around the tall skyscraper filled cyberpunk scenery.

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